TDF TAG REQUEST: NOBUMP
Moderator: Moderators
TDF TAG REQUEST: NOBUMP
Let's face it guys, units getting bumped then breaking formation bumping others and turning our formations into disarray is quite anoying.
So I want to put out a request, I would like a tag: NOBUMP.
When a unit is set to no bump another unit when moving would NOT move the other unit. I know this may take some work as the unit that is trying to move through the ranks would have to path around but I wanted to toss this out there anyway.
So I want to put out a request, I would like a tag: NOBUMP.
When a unit is set to no bump another unit when moving would NOT move the other unit. I know this may take some work as the unit that is trying to move through the ranks would have to path around but I wanted to toss this out there anyway.
Re: TDF TAG REQUEST: NOBUMP
Do units with massive mass still get bumped?
I'm working on some of the collision code right now. A big problem is that units will move each other to the edge of their collision spheres when skidding. This can be a problem because ground unit collision spheres can extend beyond their footprint, and therefore intersect. Additionally, I'm going to make it such that a collision only occurs if units are moving toward each other, and their collision spheres intersect. It was previously just the latter. Testing with a tightly packed group of Mavericks and getting one to skid produces only superficial damage (~20-50).
So are you basically creating a pecking order from the MinCollisionSpeed tag?ILMTitan wrote:I'm testing adding a MinCollisionSpeed tag, which will cause collisions with lower speed to not damage the unit. Perhaps I could add to it so that a negative value would prevent damage at any speed. Otherwise, you could set it really high and it would only be hurt by a truly catastrophic collision.