More weapon slots.
Moderator: Moderators
More weapon slots.
Not to sound greedy...it would be nice if the 16 weapon limit was bumped up a bit. Mostly for some rather fancy units and effects.
In a TA-based setting, 16 is more than enough, but as units become more and more distant from TA style things, with custom build effects (beams/whatever), various types of dummy and real weapons to get specific behaviors, and finally those weapons accessible only by 'upgrades', the 16 weapon limit starts feeling cramped. Especially for small, tactics-oriented mods where every unit has significant special abilities and weapons.
Yeha mentioned a long time ago (when the limit was first raised from 3 to 16, heh) that the limit could be raised to 64 without too much difficulty; if it isn't too much to ask, such a change would be much appreciated.
Thanks.
In a TA-based setting, 16 is more than enough, but as units become more and more distant from TA style things, with custom build effects (beams/whatever), various types of dummy and real weapons to get specific behaviors, and finally those weapons accessible only by 'upgrades', the 16 weapon limit starts feeling cramped. Especially for small, tactics-oriented mods where every unit has significant special abilities and weapons.
Yeha mentioned a long time ago (when the limit was first raised from 3 to 16, heh) that the limit could be raised to 64 without too much difficulty; if it isn't too much to ask, such a change would be much appreciated.
Thanks.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
I've always what happens to a unit with multiple turrets locked in limited arcs and these turrets face in opposing directions so that few turrets can address any one target. Is it safe to assume the unit tries to face the target with its heading thereby forward arc turrets would get used most of the time?
-
- Posts: 59
- Joined: 07 May 2005, 23:48
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24