Supreme Commander style mod

Supreme Commander style mod

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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A Supreme Commander style mod woild be cool

Yea, Supreme Commander is why I got in to spring
3
6%
Yea sure why not
17
32%
No, if I wanted that I'd go buy Supreme Commander
14
26%
No way Supreme Commander sucks
19
36%
 
Total votes: 53

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gamer17
Posts: 235
Joined: 21 Feb 2007, 23:51

Supreme Commander style mod

Post by gamer17 »

I don't mean to make a Supreme Commander clone, but to tweak the game play to it a new feel.

Example Bigger maps, better transports, slightly cheaper units to allow you to build more,icons when zoomed out, and other stuff like that.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

We don't need an exact SupCom mod. Also most of the things you mention isn't much of a real suggestion.

Bigger maps? Spring haas bigger maps than SupCom, if you want them to look bigger play some downscaled mod because SupCom's units are just tiny.

Better transports? Sorry, we got the best we can do with Spring, if we could tdo better ones you'd see all forms of transports immediately.

Cheaper units??? Compared to what? I can tell you CvC outspams SupCom every day of the week and twice on saturdays.

Icons when zoomed out? Um, Spring already supports that.
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

SuckCom can try imitate spring not the other way around. If you like building gigantic overly large f*cktardedly huge units, that rape everything in 5 secounds no matter what the **** it is:

http://spring.clan-sy.com/phpbb/viewtop ... light=llta

Probably even better then supcom if you like that kind of stuff from what I can tell from these pics. Make sure you play it on speed metal too for good measure.

More seriously, as KDR nicely put it, spring alredy has almost all the cool "new" features in suckcum, except the massive lag.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Eh. Sorry man, way ahead of Supcom here.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

supcoms units/balance was probably one of the bad points about it
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

what happens when a map finishes loading is pretty crappy too
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

I wish they'd hurry up with the modding tools so I can actually attempt to make some parts of the game actually balenced.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Am the only one here who thinks SupCom is lodes of fun and awsome? Sure it runs bad, but it's a lot of fun.
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

HAHA

Post by rcdraco »

If we wanted a crappy mod, we would all play TPW, BloX, or The Blue Tanks. HAHAHAHAHAHAHA :cry:

I was going to buy Supreme Commander, but when I heard that you need to play in full zoom with little dots, I decided not to buy it.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

If I want icon war I will play an old school panzer table top game.
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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

i personaly think supcom isnt that bad but not near as good as spring but i wouldnt mind a similer mod thoe.

draco why do you put down your own work there not even that bad
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Draco, don't put yourself down..

You're trying your best and if its the best you can do, its the best you've ever made...

Understand, be proud of your work.

I know I am of mine, and I haven't actually even gotten my mod to be complete stand alone yet, but I am getting units and scripts and everything set up, and I think its gunna be decently like what I wanted when I first started modding (except for the fact taht I am puttin off my first two mods, they have way too much complicated stuff, while the one I am workin on now is simple).

:mrgreen:
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

Ishach wrote:supcoms units/balance was probably one of the bad points about it
which is like, the most important thing about an RTS, beside the interface (which took up like 97% of my screen)
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gamer17
Posts: 235
Joined: 21 Feb 2007, 23:51

Post by gamer17 »

I bet half of you have not even played SupCom
If you like spring you should love SupCom
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

I was number 2 in the world at supcom for like a fortnight (and #1 for about 20mins)

I really hated the game as well pretty much the whole time
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

gamer17 wrote:I bet half of you have not even played SupCom
If you like spring you should love SupCom
I am pritty sure a lot of people played supcom, and if they would love it is up to them.

Actually, there are a few things from supcom I would like to see in Spring.
Mostly moveable waypoints and the transport system.

As for a supcom mod. meaning the content in spring. I don't see why. I personally like the content from BA/AA better. I find the supcom content reather... dull. (though the models do look nice :-))
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

gamer17 wrote:I bet half of you have not even played SupCom
If you tasted spring you will never go SupCom
Fixed.

This thread makes me feel all fuzzy and warm inside.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

I bet half of you have not even played SupCom
Because I can't run it.
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gamer17
Posts: 235
Joined: 21 Feb 2007, 23:51

Post by gamer17 »

Zenka wrote:
gamer17 wrote:I bet half of you have not even played SupCom
If you like spring you should love SupCom
I am pritty sure a lot of people played supcom, and if they would love it is up to them.

Actually, there are a few things from supcom I would like to see in Spring.
Mostly moveable waypoints and the transport system.

As for a supcom mod. meaning the content in spring. I don't see why. I personally like the content from BA/AA better. I find the supcom content reather... dull. (though the models do look nice :-))
Thats what I mean, I dont want a Supcom mod for spring.
I just think some of the ideas for supcom are cool, and spring a benefit from it.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

The ideas you mention have either been implemented already long ago or just wouldn't make sense (faster unit production? That's a balance issue).
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