Making OpenGL / DirectX apps, cross-platform; which lib?

Making OpenGL / DirectX apps, cross-platform; which lib?

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

Post Reply
gavan
Posts: 53
Joined: 03 Feb 2006, 13:52

Making OpenGL / DirectX apps, cross-platform; which lib?

Post by gavan »

K, i know how to code (large OO stuff).
But I know next to nothing about game programming or even 3D programming.

I'd like to know which libraries are good for developing DirectX / OpenGL applications.. I'd like to read reviews comparing the built-in eye-candy in different 3D libraries..

And most of all, i'd like to develop cross-platform in C++.
Which compiler would be good for cross-platform dev from Windoze?

Thx 4 any clues
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

Making OpenGL / DirectX apps, cross-platform; which lib?
U do know DirectX is windows only
While OpenGL is cross platform

Also OpenAL sounds like a nice place for cross-platform sound used for spring & UT2004
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

http://www.gamedev.net
http://www.devmaster.net
;)


Often used opensource libraries are: DevIL, SDL, OpenGL, freetype, zlib.

You could download one of the libs we made for spring, http://spring.clan-sy.com/phpbb/viewtopic.php?t=3409 , so you dont have to download everything seperately.
Post Reply

Return to “Engine”