Problem with .7z/.sd7

Problem with .7z/.sd7

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Caz
Posts: 23
Joined: 12 Mar 2007, 23:44

Problem with .7z/.sd7

Post by Caz »

I messed around with scripts a bit.. using 7-Zip to unpackage them and edit things, but when I rezip them to .7z then rename them to .sd7 the mod won't appear in the lobby. I think I'm doing it wrong. Halp? :\ I searched through the wiki to no end but I can't find a solution.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

OK here are a couple of ideas:
1) Press the reload mod list button.
2) Unzip everything into a folder called <modname>.sdd. Then you don't have to rezip things. You still have to use reload mod list though.
Caz
Posts: 23
Joined: 12 Mar 2007, 23:44

Post by Caz »

tombom wrote:OK here are a couple of ideas:
1) Press the reload mod list button.
2) Unzip everything into a folder called <modname>.sdd. Then you don't have to rezip things. You still have to use reload mod list though.

That works until I can figure out how to zip it right. Thanks! =DDD
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Post by yuritch »

Don't use "Solid archive" option in 7Zip when creating files for Spring. The engine doesn't like such arcjives.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I think solid archives can be accepted but trying to edit their content results in "operation not supported" which makes them almost as useless.
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