Lobby Protocol description

Lobby Protocol description

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Rayden
Posts: 377
Joined: 01 May 2005, 13:15

Lobby Protocol description

Post by Rayden »

Should this document here be the most recent version?

https://taspring.clan-sy.com/wsvn/filed ... rev=0&sc=0

I just found a mistake in there ... so if it's the recent one, i can create an "error list" (as far i tested it) to correct the document.
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Zydox
Lobby Developer
Posts: 453
Joined: 23 May 2006, 13:54

Post by Zydox »

What's the error?
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Rayden
Posts: 377
Joined: 01 May 2005, 13:15

Post by Rayden »

Nothing serious just:

Code: Select all

    <Command Name="UPDATEBATTLEINFO" Source="client">
...
        <Argument Name="mapname" Optional="no" Sentence="yes">
        >>Must NOT contain file extension!<<
        </Argument>
...
    </Command>
To me it seems like file extension is needed.
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

Map file file extension are all the same
i.e .smf is used for all maps

including the newer smd maps

edit also
http://spring.clan-sy.com:8202/lobby/pr ... iption.xml
is a nicer link
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

That needs to change then, otherwise its pointless for me to even attempt fixing sm3 bugs. Mapconv is also fully sm3 compatible
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

jcnossen wrote:Mapconv is also fully sm3 compatible
huh? mapconv is the sm2 compiler...

smd and smf arent any different they're part of the same format.

and you can have mapname.sm3

tasclient just truncates the mapname to stop the user seeing the file extensions
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