I just started mapping today, but I cant compile this map.
Mothers Mapconv keeps saying "Errenous dimensions for heightmap"
My heightmap is 1024 by 1024
I have also tried 1025 by 1025
Can someone help me? [/img][/code]
Can't compile a map
Moderator: Moderators
Ok.
Do you have all the proper files in the dir you
are making the map?
The size of the height map, you need to add a extra pixel.
Example:
Texture = 8192x8192
height = 1025x1025
feature = 1024x1024
metal = 1025x1025
type = 1025x1025(optional)
Also, did you make a bat file to process the map. If so,
post it ...
Example ;;;
Here is a sample I did on my last map.
mapconv.exe -i -l -x 289 -n -45 -f apr-fm2.bmp -m apr-mm1.bmp -a apr-hm.bmp -t apr-mm22.bmp -o Smoth-Heights-V2.smf -c .6
Post more details and I'll try an help you out.
Do you have all the proper files in the dir you
are making the map?
The size of the height map, you need to add a extra pixel.
Example:
Texture = 8192x8192
height = 1025x1025
feature = 1024x1024
metal = 1025x1025
type = 1025x1025(optional)
Also, did you make a bat file to process the map. If so,
post it ...
Example ;;;
Here is a sample I did on my last map.
mapconv.exe -i -l -x 289 -n -45 -f apr-fm2.bmp -m apr-mm1.bmp -a apr-hm.bmp -t apr-mm22.bmp -o Smoth-Heights-V2.smf -c .6
Post more details and I'll try an help you out.
your texture map is wrong, for a 16x16 map it should be 8192. your height map is wrong as well it should be texture(=8192)\8+1=1025.
texture map goes like this: for every 2x2 in the game you need 1024x1024 image, so for 16x16 just multiply 1024 by 8 = 8192.
This has everything you need to know:
http://spring.clan-sy.com/phpbb/viewtopic.php?t=3941
texture map goes like this: for every 2x2 in the game you need 1024x1024 image, so for 16x16 just multiply 1024 by 8 = 8192.
This has everything you need to know:
http://spring.clan-sy.com/phpbb/viewtopic.php?t=3941
did you put features in your map? maps crash if you put features too close to the edge of the map, especially trees. it caused me lots of head aches this bug.
And one more thing, maybe it's just me but my features map is always texture/8+1 which in this case would be 1025 and my metal map is always just texture/8 which in this case would be 1024. each and every map i made i went by these rules. so either one of is wrong genblood (could be me) or maybe you can go with both the sizes...
And one more thing, maybe it's just me but my features map is always texture/8+1 which in this case would be 1025 and my metal map is always just texture/8 which in this case would be 1024. each and every map i made i went by these rules. so either one of is wrong genblood (could be me) or maybe you can go with both the sizes...
Goolash_,
I've always design my maps with the same format.
Main texture = 512x (#) say 16 .. 8192
Feature map = main texture # divided by 8 say 8192 / 8 = 1024
height map = main texture # divided by 8 + 1 pixel say 8192 / 8 +1 = 1025
metal map = main texure # divided by 8 +1 pixel say 8192 / 8 + 1 = 1025
type map (Option) main texture # divided by 8 + 1 pixel say 8192 / 8 +1 = 1025
So far, I've been able to compile them and getting them to run ...
Are people playing them
, that's another subject ...
gamer17,
Look the Wiki pages over, theirs a lot of info about map making
and stuff like that ... to help you out ....
I've always design my maps with the same format.
Main texture = 512x (#) say 16 .. 8192
Feature map = main texture # divided by 8 say 8192 / 8 = 1024
height map = main texture # divided by 8 + 1 pixel say 8192 / 8 +1 = 1025
metal map = main texure # divided by 8 +1 pixel say 8192 / 8 + 1 = 1025
type map (Option) main texture # divided by 8 + 1 pixel say 8192 / 8 +1 = 1025
So far, I've been able to compile them and getting them to run ...
Are people playing them


gamer17,
Look the Wiki pages over, theirs a lot of info about map making
and stuff like that ... to help you out ....
- Forboding Angel
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