Could it be done?
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- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
Could it be done?
Following a debate with a freind of mine, and with 1 of my tutors, I began to wonder...
I know a nintendo DS has about equal power to the min spec PCs for OTA....
and I know it can do the graphics stuff....
So, would OTA run on a DS, assuming of course you had it compiled for running on a DS instead of windoze?
I know a nintendo DS has about equal power to the min spec PCs for OTA....
and I know it can do the graphics stuff....
So, would OTA run on a DS, assuming of course you had it compiled for running on a DS instead of windoze?
If you can modify the controls to fit a DS, so you don't have to do everything with the stylus and aren't left with a set of buttons that you never use, it would theoretically be possible..... however, I fear that you would have to start programming it from scratch to have the DS understand it.
So, Spring DS anyone?
So, Spring DS anyone?

I doubt it would work considering that you'll already get slowdown with half as many sprites as you'd see units in OTA on the screen, with 3d it's going to be even worse. The DS can draw 2048 triangles per frame, while I don't know the average TA unit polycount I'd expect that to be ~50 units at most.
nitendo ds has nor a keyboard neither a 14" screen (neither windows
)
well, IF you had its source code AND IF you could translate all its hardware calls to the new hardware AND IF you could change the operative system calls to work with the ds bios AND IF you could work around the screen size AND IF you could turn the multiplayer system into the ds wifi / internet AND IF after all that it would still work nicely in ds' hardware...
you'd have our love and workship, and probably a cease and desist letter

well, IF you had its source code AND IF you could translate all its hardware calls to the new hardware AND IF you could change the operative system calls to work with the ds bios AND IF you could work around the screen size AND IF you could turn the multiplayer system into the ds wifi / internet AND IF after all that it would still work nicely in ds' hardware...
you'd have our love and workship, and probably a cease and desist letter
I think you could handle something like Dawn of War on the DS maybe... I think a DS RTS would be an interesting experiment but you couldn't get very good micro due to the fact you basically have 5 buttons and a mouse, too much menu driven stuff...
I could really see something like DOW on DS though... you would press the shoulder button to bring down the minimap and tap to move the camera there or use the D pad to scroll... double tap a unit to bring up a context menu (aka a build/upgrade menu for builders and factories and upgrade/orders menu for infantry) double tap the ground to move, double tap the enemy to attack... bring down the minimap while a move order is selected (attack/move) to give orders at a distance... it could work...
I could really see something like DOW on DS though... you would press the shoulder button to bring down the minimap and tap to move the camera there or use the D pad to scroll... double tap a unit to bring up a context menu (aka a build/upgrade menu for builders and factories and upgrade/orders menu for infantry) double tap the ground to move, double tap the enemy to attack... bring down the minimap while a move order is selected (attack/move) to give orders at a distance... it could work...
nobody ever played palm wars? 2D tile based game on palm OS, quit old, supports more units than spring, has bigger maps than spring, runs on a fraction of the cpu power. A modified version using rotatable sprites, a smaller tile grid, rotations, and some modificatiosn would allow it to be ran very well on the DS with better graphics.
?KDR_11k wrote:Final Fantasy 12 is going to be an RTS on the DS.
afaik ff12rw will use the same battle system as ff12 for ps2, just with a different camera angle and 2d graphics
aw is not so simple, it just doesnt have +200 units like similar tbs wargames for pc (no game with supply lines is simple)
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
actually, I had an ulterior motive asking this:
I'm doing a game development course, and part of my assignment this semester is to design a game from scratch, so I'm doing a tactics game on the DS....
And you guys just helped me work out that it COULD support TA level graphics and better
Course, don't let that stop a SPRING DS port
I'm doing a game development course, and part of my assignment this semester is to design a game from scratch, so I'm doing a tactics game on the DS....
And you guys just helped me work out that it COULD support TA level graphics and better

Course, don't let that stop a SPRING DS port
