Units with stockpilable weapons starting with a set amount

Units with stockpilable weapons starting with a set amount

Requests for features in the spring code.

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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Units with stockpilable weapons starting with a set amount

Post by Guessmyname »

Basically, this is a small request for stockpilable weapons - I'd like a tag of some sort - preferably in the unit fbi - where you can define how many shots a stockpilable weapon starts with.

And, whilst I'm here, a few questions about stockpilables:
1. Can they fire automatically like ordinary weapons if there is ammo, or do you have to force-fire them manually?
2. Are they restricted to certain weapon types? (ie 'missile weapon class only' etc)

EDIT: I've also heard that:
3. Interception / Interceptable weapons have to be stockpiled
4. A unit cannot have a combination of stockpiled and non-stockpiled weapons

Are these two true?
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KDR_11k
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Post by KDR_11k »

4 doesn't seem to be true, War Evo does seem to use both.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

I'll look into this.
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MadRat
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Joined: 24 Oct 2006, 13:45

Post by MadRat »

You can have only one stockpiled weapon per unit, but you can have multile weapons still on that same unit.
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Guessmyname
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Post by Guessmyname »

MadRat wrote:You can have only one stockpiled weapon per unit
Why?
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KDR_11k
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Post by KDR_11k »

Because Spring doesn't support more. I guess it can only store one stockpile per unit.
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Guessmyname
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Post by Guessmyname »

That or the GUI doesn't support it or something (I'm sure I read that somewhere)
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

this would be nice for antinukes, too often in the heat of things I make one then forget to set it building ammo
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KDR_11k
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Post by KDR_11k »

Ivory: for that you can use the Stockpiler LUA widget.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

a maximum stockpile size would be a good idea too.
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