Two questions :
- What do you need to do for the "commander unit" to display the player name ?
- Most probably something I forgot, but I have a unit with the CanCapture value set to 1, but it seems not able to capture. This unit is based on the arm paralyser spider. Does it need something like builder abilities to be able to capture ?
Commander name and Capture question
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- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Ok, seems to work.
In the mod im making, units are quite a precious thing regarding the fact you cant improve your metal income. So reclaiming / resurecting are already quite important, but I want to promote kidnaping too =)
If the capture speed depends on the builder time, it should be ok to set it to a raisonable speed.
In the mod im making, units are quite a precious thing regarding the fact you cant improve your metal income. So reclaiming / resurecting are already quite important, but I want to promote kidnaping too =)
If the capture speed depends on the builder time, it should be ok to set it to a raisonable speed.
Units need to be builders in order to capture. Not only do they need the appropriate FBI tags, but they need to have it set in the .cob script as well. If you just give the builder fbi tags to a normal combat unit, he wont have anywhere for his nano to emit from, and he wont be able to build anything.
So, if you want to have a unit which has a weapon and also has a capture ability, and you are recycling OTA models, it has to be one of the ones in the game that already has both a weapon and nanolathe- only the commando and commander AFAIK.
All is not lost- if you know how to use upspring you can recycling the cob script and change the piece names to fit the cob, as long as it follows the same basic movements (So, no spiders).
So, if you want to have a unit which has a weapon and also has a capture ability, and you are recycling OTA models, it has to be one of the ones in the game that already has both a weapon and nanolathe- only the commando and commander AFAIK.

All is not lost- if you know how to use upspring you can recycling the cob script and change the piece names to fit the cob, as long as it follows the same basic movements (So, no spiders).