Basically, a minmetal tag (or similar) that means unit (for the sake of open-endness, this unit should not have to be a mex) can only be built on an area with the desired minimum of metal or above.
For example, this would mean that:
Mexes that can only be built on mex spots. This is useful for mods with specialist mexes. For example:
As a way of limiting building space / base size, the com can build mexes and basic stuff (like energy structures etc). The mexes build the more important stuff like factories or the heavier defences, a bit like EE hubs but slightly limited
At current, the only way we can do this now is with geo spots - the same system as described above, but with a geothermal instead.
Minmetal tag (or similar)
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- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
no it wouldnt, Im just saying that if you would like to make a metal extractor that also acts as a builder of any sort it is currently not possible, the 2 tags overrule eachother.. if metal extraction exists all building tags are not used..
Im not saying this tag is a bad idea, I wholely support it Id like to have a way to limit where buildings are built, this would be great for say making it so that a metal extractor could only be built on metal or a certain metal and then making it just give a set rate to avoid having issues with differing metal on different maps..
Im not saying this tag is a bad idea, I wholely support it Id like to have a way to limit where buildings are built, this would be great for say making it so that a metal extractor could only be built on metal or a certain metal and then making it just give a set rate to avoid having issues with differing metal on different maps..