Growing resources?
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Growing resources?
I was wondering if there will ever be some growing weed or crystals like in many other RTS's. Being able to change it's specifics would be cool too, eg. how much metal/energy it gives, how quickly it spreads, can it spread in water or land or both, does it hurt units that go over it and if yes, how much, can it grow under buildings and overlap geovents and metal, and will it destroy them over time, how many stages of growth does it have (eg. could have some "flower" stage at the end), can the radiation that has (supposedly) come from nuclear explosions spawn this resource, can this resource turn trees into mutants that slaughter units near them like in C&C, etc.
Whether this would use a texture or a model, the apperance should be possible to customize by the mappers.
Whether this would use a texture or a model, the apperance should be possible to customize by the mappers.
AIs can "cheat-create" units right?
So how about someone makes a bot called "Growing Ressources AI" that does nothing but spawn "ressource units" that die right after spawning (they could be invisible). The spawned units could then leave wrecks for the players to reclaim. Of course the bot would need config files for all kinds of maps, so ressources do not get spawned in water or something..
So how about someone makes a bot called "Growing Ressources AI" that does nothing but spawn "ressource units" that die right after spawning (they could be invisible). The spawned units could then leave wrecks for the players to reclaim. Of course the bot would need config files for all kinds of maps, so ressources do not get spawned in water or something..
If they are equiped with scripts which make them kill themselves. But that's ugly. Really ugly.knorke wrote:AIs can "cheat-create" units right?
So how about someone makes a bot called "Growing Ressources AI" that does nothing but spawn "ressource units" that die right after spawning (they could be invisible). The spawned units could then leave wrecks for the players to reclaim. Of course the bot would need config files for all kinds of maps, so ressources do not get spawned in water or something..
Wait, doesn't the HP degenerate when a unit needs energy or metal to run and there is none? Furthermore, what happens when HP regen is set to a negative value? It's still ugly though.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
you could put a special race in a mod that is controlled by an AI that has a plant model which builds more plants and attacks things and is reclaimableJJ45 wrote:Ok, but would it spread around? It'd be cool to have some hazardous plant that grows, you'd have to put walls around the farm to keep it under control. If it spread into your base, various things should slowly lose health or become less effective.
Somebody has been playing too much C&C:TSJJ45 wrote:Ok, but would it spread around? It'd be cool to have some hazardous plant that grows, you'd have to put walls around the farm to keep it under control. If it spread into your base, various things should slowly lose health or become less effective.

Yeah... but wouldnt it be fun to have assassin plants, mind controled agressive sea animals, atomic soldiers that melt other soldiers in a beautifull green explosion and other C&C stuff?P3374H wrote:Somebody has been playing too much C&C:TSJJ45 wrote:Ok, but would it spread around? It'd be cool to have some hazardous plant that grows, you'd have to put walls around the farm to keep it under control. If it spread into your base, various things should slowly lose health or become less effective.
