Is single player against ai opponents possible on Linux? On the windows version of Spring you can launch a minimal ai game by starting "global ai test" for example. But this doesn't seem to be possible on Linux.
I thought I read only AAI worked on Linux, but how can I play against it?
AAI is in the svn version I have, so what should I do to make it work?
And UnityLobby works offline but the "select ai" option doesn't seem to show up anything, should I do something to make it "recognize" AAI, or is this function just not implemented in UnityLobby?
Single player against ai on Linux?
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How u install Spring ?
And how is your datadirs setup ?
Where did u get your AI's ? compiled them / downloaded them ?
U really shouldnt be able to launch UnityLobby unless u got a map & mod installed. Which are reported via unitsync.so
UnityLobby detects AI by scanning datadirs, reported by unitsync.so
And how is your datadirs setup ?
Where did u get your AI's ? compiled them / downloaded them ?
U really shouldnt be able to launch UnityLobby unless u got a map & mod installed. Which are reported via unitsync.so
UnityLobby detects AI by scanning datadirs, reported by unitsync.so
- architeuthis
- Posts: 86
- Joined: 15 Dec 2005, 20:47
I have a svn install and the 0.73b3. They both use the same datadir (did I correctly assume this doesn't create problems?). Aren't the ai's included with spring (they seem to be to me).How u install Spring ?
And how is your datadirs setup ?
Where did u get your AI's ? compiled them / downloaded them ?
I have several maps and mods installed, UnityLobby seems to start correctly to me.U really shouldnt be able to launch UnityLobby unless u got a map & mod installed. Which are reported via unitsync.so
When I right click in the battle menu I get a box displaying "select ai", when I click on it the only thing which happens is the appearance of a very small box next to the upper right corner of the select ai box.UnityLobby detects AI by scanning datadirs, reported by unitsync.so
- BrainDamage
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- architeuthis
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- BrainDamage
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do few checks
the equivalent of the .dll in linux is .so; so all the AI firles iwlll have an so extension
open ver 0.74b3/game/AI
you should have 3 sub-folders:
Bot-libs
Helper-libs
AAI
open bot-libs and check if it contais the ai files ( AAI.so, JCAI.so & so on)
open the helper-libs and check if contais the support ai files (economyAI.so, metalmaker.so & so on)
now copy the whole game/AI folder in your data folder
open the data folder/AI and make sure that the subfolders helper-libs & bot-libs contains the same files as the ver 0.74b3/game/AI
execute spring by command line using ./spring
check if in the test scripts the AIs are listed
if they are listed, open unitylobby and check if they are listed there too
if you get stuck in any of those passages please report wich passage is not working and please report the content of your ver 0.74b3/game/AI folder and data/AI folder (including subfolders & files)
the equivalent of the .dll in linux is .so; so all the AI firles iwlll have an so extension
open ver 0.74b3/game/AI
you should have 3 sub-folders:
Bot-libs
Helper-libs
AAI
open bot-libs and check if it contais the ai files ( AAI.so, JCAI.so & so on)
open the helper-libs and check if contais the support ai files (economyAI.so, metalmaker.so & so on)
now copy the whole game/AI folder in your data folder
open the data folder/AI and make sure that the subfolders helper-libs & bot-libs contains the same files as the ver 0.74b3/game/AI
execute spring by command line using ./spring
check if in the test scripts the AIs are listed
if they are listed, open unitylobby and check if they are listed there too
if you get stuck in any of those passages please report wich passage is not working and please report the content of your ver 0.74b3/game/AI folder and data/AI folder (including subfolders & files)
- architeuthis
- Posts: 86
- Joined: 15 Dec 2005, 20:47