Ba bug

Ba bug

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Ba bug

Post by manored »

This bug happened in BA, but may happen too in other mods:

Image

I believe that the unpassable height diference that traped the cons vehicle was caused by the leveling that buildings do then built + the little downyard inclination near the exit of the factory.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

And what keeps you from posting this in the BA thread instead?
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

rattle wrote:And what keeps you from posting this in the BA thread instead?
It is actually an issue that can happen with any mod - terrain changing can cause the terrain to change height elsewhere, causing situations like this.
Crampman
Posts: 117
Joined: 22 Dec 2005, 12:17

Post by Crampman »

Did you try to restore the ground under the plant ?
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Crampman wrote:Did you try to restore the ground under the plant ?
No... restoring height is one possibily I never remember... :P

But its still a bug right? I mean making a factory shouldnt cause something that blocks you from using it...
User avatar
flop
Posts: 335
Joined: 22 Nov 2006, 05:44

Post by flop »

Its not a bug. Just use your brain. This is similar to someone building thier factory with the exit facing the edge of the map, or a wall, and calling it a bug. Think. :)
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Uhh no, it IS a bug. That should not be an issue... imagine 5 or 10 factories... why should i have to go through the trouble to handle them?
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Dragon45 wrote:Uhh no, it IS a bug. That should not be an issue... imagine 5 or 10 factories... why should i have to go through the trouble to handle them?
Ideally, the engine should not allow a person to build a factory in a place where it's products cannot leave... but because of Spring's free-form movement, that's pretty much impossible.

However, consider any other RTS where your units can get trapped in the factory.

My solution: design your factories with more openings.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Or with a catapult... :P
Post Reply

Return to “Game Development”