Lending units

Lending units

Requests for features in the spring code.

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manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Lending units

Post by manored »

I think that it would be good to be able to lend units to allies and take em back later (If you need to exit quicly for example) and to share units so both of you can move it (like you two were in the same ally team for that unit).
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Start on the same team, .cheat yourself another comm at your desired starting location, done.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

There is a misterious ingame alliegance system the dev's never explained, but hinted some about. may fit here.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

mongus wrote:There is a misterious ingame alliegance system the dev's never explained, but hinted some about. may fit here.
So lets make noise until they explain it! :wink:
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

It's just that - in the interface the lobby uses to start spring - it is possible to specify a full alliance matrix of ally teams. In the simple case this makes it possible to make two ally teams alied (useless), but since it's a FULL matrix, ie. "A is allied to B" is not necessarily equal to "B is allied to A", this also makes it possible to play games like: A can only attack B, B can only attack C, C can only attack A (where A,B,C are ally teams).

I have been told this was implemented in the old lobby (by jouninkomiko). It has never been implemented in TASClient though.

The implications of this being implemented in spring are that all code already should be able to handle allied allyteams, meaning in-game alliances wouldn't be too hard too implement: just add GUI commands to modify this matrix in-game. Sooo, maybe someone likes to make a patch? :P
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

didnt know much about it...

but i think its not that.


Im talking "ingame". Some dev said there was a way (as in "already implemented") to ally/unally ingame, not dependant/related on the lobby settings.

Is all that was written about it, a dynamic ingame alliegance system...

i could look for the post.. was long time ago..

or perhaps is what you are saying.

Reference found!
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

For the love of god, dont make the fullblown matrix modifable ingame by mods by default. I dont want to tool with a 100 elements of tactical diplomacy while having to micro raiders at the same in a large game.

However i can see where it would be useful for, say, a Civilization-style mod.
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