Seaplanes: FINALLY!!!!

Seaplanes: FINALLY!!!!

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Slamoid
Posts: 237
Joined: 25 Jan 2005, 19:23

Seaplanes: FINALLY!!!!

Post by Slamoid »

I just wanted to say a farkin huge THANK YOU to everyone who was involved in getting the Seaplanes working. I've been waiting ever scince I saw the OTA-Pimped mod, so thanks a bunch! :-)
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Fat Zombie
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Joined: 31 May 2006, 19:16

Post by Fat Zombie »

I saw that in the new build when I tried it last night (just come back to spring). So are they planes that can land on water then?
Tobi
Spring Developer
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Joined: 01 Jun 2005, 11:36

Post by Tobi »

Both, depending on the mood of the modder they can be set to land underwater (canSubmerge=1) or on the water surface (floater=1).
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Fat Zombie
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Post by Fat Zombie »

Tobi wrote:Both, depending on the mood of the modder they can be set to land underwater (canSubmerge=1) or on the water surface (floater=1).
Wait. Underwater planes? Bit of a deathtrap, that.
j5mello
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Joined: 26 Aug 2005, 05:40

Post by j5mello »

its the future so anything is possible :P

and lets all be clear that the tags define where they land. Planes won't fly underwater (except during landing/take-off) so no super sneak attacks :)
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Fat Zombie
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Post by Fat Zombie »

j5mello wrote:its the future so anything is possible :P

and lets all be clear that the tags define where they land. Planes won't fly underwater (except during landing/take-off) so no super sneak attacks :)
Well, I wouldn't expect a plane to take off from under the water. How much more sneaky could you get?
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Slamoid
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Post by Slamoid »

Yeah, that was one of my favorate tactics in OTA. Set a bunch of torpedo and fighter seaplanes in a cross-continent canal and wait for the transport ships.... Boom, no more navy.

Also, construction seaplanes are GREAT contingency plans. Hide them underwater in a far corner of the map for that rare successful base attack.

'Haha-killed your buiders!'
'Say hello to my kbot rush...'
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Bobcatben
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Joined: 10 Mar 2006, 17:01

Post by Bobcatben »

underwater seaplanes was one of my favorite things in old TA too, i would play with my cousins, and i would hord about 90 seaplanes underwater near they're base, then when the time was right, boom :P
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Neuralize
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Post by Neuralize »

Yes, very nice, thank you developers. :)

Now.. horizontal take of and landing support?
manored
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Joined: 15 Nov 2006, 00:37

Post by manored »

Fat Zombie wrote:
j5mello wrote:its the future so anything is possible :P

and lets all be clear that the tags define where they land. Planes won't fly underwater (except during landing/take-off) so no super sneak attacks :)
Well, I wouldn't expect a plane to take off from under the water. How much more sneaky could you get?
You could have a cloakable unit that its also radar invisible... :-)

Against the sea planes you can just make sonars and submarines... :-)
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KDR_11k
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Post by KDR_11k »

Too bad you can't make it only radar invisible when cloaked...
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Aun
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Post by Aun »

KDR_11k wrote:Too bad you can't make it only radar invisible when cloaked...
Or a massive decloak radius for a crappy workaround.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

if only they could move about submerged
manored
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Post by manored »

KDR_11k wrote:Too bad you can't make it only radar invisible when cloaked...
I dont really think its a good idea because it would make it completly invisible and that means completly indestructible... :-)
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Comp1337
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Post by Comp1337 »

1v0ry_k1ng wrote:if only they could move about submerged
move stop move stop move stop move stop
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KDR_11k
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Post by KDR_11k »

manored wrote:
KDR_11k wrote:Too bad you can't make it only radar invisible when cloaked...
I dont really think its a good idea because it would make it completly invisible and that means completly indestructible... :-)
Better than forcing you to make units completely radar invisible to make them invisible to radar and sight when cloaked. Annoying especially for units that would be cloaked for maybe 10% of the time.
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