huge bases

huge bases

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wildferret
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Joined: 13 Dec 2006, 20:51

huge bases

Post by wildferret »

How do the more experienced players get those enormous bases without going into a nanostall? Ive never been able to do that.
tombom
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Joined: 18 Dec 2005, 20:21

Re: huge bases

Post by tombom »

wildferret wrote:How do the more experienced players get those enormous bases without going into a nanostall? Ive never been able to do that.
Always be expanding your economy no matter what. After you get your first fusions up it gets easier. If you're playing on a metal map you shouldn't really be nanostalling ever.
Last edited by tombom on 11 Jan 2007, 18:40, edited 1 time in total.
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PicassoCT
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Post by PicassoCT »

They are following a certain Buildchain in the beginning - not many units, constant mexes and solars - not many towers. They also reclaim the wreckage - and they expand. Defending Bases makes them shrink..
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wildferret
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Re: huge bases

Post by wildferret »

[quote="tombom"][quote="wildferret"]How do the more experienced players get those enormous bases without going into a nanostall? Ive never been able to do that.[/quote]

Always be expanding your economy no matter what. After you get your first fusions up it gets easier. If you're playing on a metal map you shouldn't really be nanostalling ever.[/quote]

Thanks
sounds like a good idea
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Quanto042
Basically OTA Developer
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Post by Quanto042 »

D-FENS = Lose

O-FENS/SPAEM = Win

nuff said.
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Comp1337
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Post by Comp1337 »

MOAR MEXS 2 FRONT FOR WIN
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LordMatt
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Post by LordMatt »

I suggest you spectate some games with good players, for example people from WarC, LCC, or SmuG and see what they do. You can watch their resources by pressing the number that corresponds to their name after you type /info 1 ingame.
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SwiftSpear
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Post by SwiftSpear »

Ya, as already stated, the best defense is a strong front line of soldiers, because as you expand your base forward you can simply move them up. If you try to defend with too many static structures you will find yourself stuck behind lines way back into your base and not able to push into the enemies territory at all.
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wildferret
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Post by wildferret »

SwiftSpear wrote:Ya, as already stated, the best defense is a strong front line of soldiers, because as you expand your base forward you can simply move them up. If you try to defend with too many static structures you will find yourself stuck behind lines way back into your base and not able to push into the enemies territory at all.
Thanks for the advivce guys, I really owe you one.
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AF
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Post by AF »

New players tend to play the game slower, and not issue large queues of orders and let their units stay idle. They also have a habit of maxing out heir resources or simply ignoring unit costs.

Its like working every 4 days when you got 50k debts, and then wondering why your going further into the red, and leaving your bills for weeks on end before you pay them for no real reason.

Or is complaining that you dont have all the fancy gadgets dspite 1million in the bank that you arent spending.
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hunterw
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Post by hunterw »

in this game (i assume you mean AA/BA), metal is basically like money. you can do three things with the money:

-spend it on things that make more money (metal extractors, power plants + metal makers)
-spend it on things that spend the money (construction units)
-spend it on robots and death lazers

now of course #3 is the ultimate goal, but hold on a second. #1 is of utmost importance. you should constantly spend on #1. you'll want to balance out #1 and #2 - if your metal bar is completely full, build construction units because you can't spend ur money fast enough and it's just going to waste. if your metal bar is empty, you've built too many and you're trying to spend money you don't have, AKA metal stalling (this is the main problem that occurs). if your energy bar is completely full, build metal makers. if your energy bar is completely empty, rut roh! either turn off metal makers (actually you should always have them on automatic, which is to say select one, ctrl-z to select all of them, then click the select AI button and choose metal maker AI), or eat trees, because your death lazers won't function properly without it.

leet players will balance out the amounts they spend on each, and constantly vary it during the course of the match. of course, this balance changes with every different map, so here's what i like to do: watch a real leet player play on a map i'd like to learn, steal their build order for about the first 5 - 10 minutes, and just go from there and vary it until i'm happy.
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AF
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Post by AF »

now of course #3 is the ultimate goal, but hold on a second. #1 is of utmost importance. you should constantly spend on #1. you'll want to balance out #1 and #2 - if your metal bar is completely full, build construction units because you can't spend ur money fast enough and it's just going to waste. if your metal bar is empty, you've built too many and you're trying to spend money you don't have, AKA metal stalling (this is the main problem that occurs). if your energy bar is completely full, build metal makers. if your energy bar is completely empty, rut roh! either turn off metal makers (actually you should always have them on automatic, which is to say select one, ctrl-z to select all of them, then click the select AI button and choose metal maker AI), or eat trees, because your death lazers won't function properly without it.
yay that would make for a much nicer set of NTai rules.
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wildferret
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Post by wildferret »

hunterw wrote:in this game (i assume you mean AA/BA), metal is basically like money. you can do three things with the money:

-spend it on things that make more money (metal extractors, power plants + metal makers)
-spend it on things that spend the money (construction units)
-spend it on robots and death lazers

now of course #3 is the ultimate goal, but hold on a second. #1 is of utmost importance. you should constantly spend on #1. you'll want to balance out #1 and #2 - if your metal bar is completely full, build construction units because you can't spend ur money fast enough and it's just going to waste. if your metal bar is empty, you've built too many and you're trying to spend money you don't have, AKA metal stalling (this is the main problem that occurs). if your energy bar is completely full, build metal makers. if your energy bar is completely empty, rut roh! either turn off metal makers (actually you should always have them on automatic, which is to say select one, ctrl-z to select all of them, then click the select AI button and choose metal maker AI), or eat trees, because your death lazers won't function properly without it.

leet players will balance out the amounts they spend on each, and constantly vary it during the course of the match. of course, this balance changes with every different map, so here's what i like to do: watch a real leet player play on a map i'd like to learn, steal their build order for about the first 5 - 10 minutes, and just go from there and vary it until i'm happy.
Brilliant!
Seriously, that is genius
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quantum
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Post by quantum »

You can find some basic advice here:

LCC's Comet Catcher Guide for Speedmetal Heroes

It's mostly relevant to large, flat open maps though.
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PauloMorfeo
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Re: huge bases

Post by PauloMorfeo »

wildferret wrote:How do the more experienced players get those enormous bases without going into a nanostall? Ive never been able to do that.
Because they're bases are huge, but so is they're ammount of advanced metal extractors, of solar panels, of fusions, of advanced metal makers, etc, etc, etc, all adding even more metal and energy.

That is, the amount of metal and energy expenditure must acompany your spendings too.
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hunterw
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Post by hunterw »

wildferret wrote:
Brilliant!
Seriously, that is genius
thx, but i left out one of the most important parts:

RECLAIM METAL LAYING ON THE GROUND FFS

if you play on a map with rocks, make sure you or someone on your allied team goes and eats as many as you can, even if you can't hold it all, because you need to prevent your enemy from getting it.

second, if someone sends a big ass attack at you and you kill all of it, he's just given you thousands of metal. GO EAT IT!!!! if you see money laying on the ground you don't just leave it there do you? take any nearby construction unit and go eat up that delicious, delicious metal. infact, make a couple for that specific purpose near your front line.
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AF
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Post by AF »

and build storage. Theres no point picking out a 5k wreck if you only have 1k worth of empty storage to hold it.
espylaub
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Joined: 01 May 2006, 11:35

Post by espylaub »

AF wrote:and build storage. Theres no point picking out a 5k wreck if you only have 1k worth of empty storage to hold it.
And if you dont have storage, reclaim it anyway and share it for your team's benefit before the enemy gets it.
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hunterw
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Post by hunterw »

i disagree with building metal storage. just build something expensive, such as a tech 2 lab. even if you don't need it, you can reclaim it later if you'd like - it's equivalent to building the rock inside of your base where you can reclaim it as necessary, but of course it's a tech 2 lab, a bit more useful than a rock 8)

and there is a point to reclaim it if you can't hold it, because as someone else said you'll share that metal with other people, but as i've said before, if the wreck is in a place that the enemy can easily reclaim it, you can't let that happen.
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AF
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Post by AF »

storage ahs other benefits.

For one it makes the metalmaker and other groupAI routines a lot more efficient. Also if a big chunk of your eco is taken out by the enemy you have the capacity to rebuild it whereas the guy without the storage starst to stall faster. It also allows you to have the first berthas and vulcans start firing at max speed as soon as they're built rather than 2 shots wait 2 shots wait. It also provides you with a buffer zone when your overproducing during which to build conbots before you max out and start wasting resources. Its also a failsafe incase your commander explodes and your left with a tiny storage capacity, which considering the way spring handles its resources is a very very bad way to go. For example, if you have a storage of 20 energy and a fusion giving 700, then your max allowed income is 20 energy and spring discards the rest if it isnt given to allies..
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