new map called Asteroid-P23845-V2 ...

new map called Asteroid-P23845-V2 ...

All map release threads should be posted here

Moderator: Moderators

Post Reply
User avatar
genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

new map called Asteroid-P23845-V2 ...

Post by genblood »

Hi ALL ,


A new year .. an new things to do ... :-) ..... So, I spent some time
on making a new map. This map has NO METAL deposits .. ... You will need
to use metal makers. The map size is 16x16 with 8 starting postions. Here
are some screenies...

Updated: 01-06-2007:

http://www.unknown-files.net/index.php? ... &dlid=2140

The map is completed ... Here is a link for the download:




Image
Image
Image
Image
Image
Image
Image



Some like maps like this, some might not ...




Post your comments
Last edited by genblood on 06 Jan 2007, 21:26, edited 1 time in total.
User avatar
Goolash_
Posts: 201
Joined: 25 Nov 2006, 16:26

Post by Goolash_ »

maybe you should make the tidal strength really high so that people will want to control the little lake in the middle and there will be a reason to go fighting. just a thought...
User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

good idea about the tidal strength, giving a reward for a high risk territory

i'd also make wind really high, just because economy is soooooo fucking slow on no metal maps, but then again i'm probably not the person to ask for advice on no metal maps, since i'd suggest putting metal in it.
User avatar
genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

I like both ideas ...


Tidel strength increase .... and increase wind speed ...


So, what should be the tidal strenght ... 75 too much

an the wind speed around 100-180 mph ... or more ..


Post your comments ..
User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

that's probably ok for tidals, but that's WAY too much for wind.

i'd say 10 - 40
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

AA/BA/all TA based mods right now won't let a wind generator produce more than 25 e.
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

tombom wrote:AA/BA/all TA based mods right now won't let a wind generator produce more than 25 e.
its 30
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

NOiZE wrote:its 30
http://modinfo.unknown-files.net/modit/ ... 7&MOD=ba45
WindGenerator = 25

In all other TA based mods it's 30 though, I don't know why AA has it at 25.
User avatar
Goolash_
Posts: 201
Joined: 25 Nov 2006, 16:26

Post by Goolash_ »

i'd say go for really unstable wind something like 5-30 or there will be no reason to get the tidals, and make the tidals really high 75ish sounds good although it could be too much, only after some play testing you will know.
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

tombom wrote:
NOiZE wrote:its 30
http://modinfo.unknown-files.net/modit/ ... 7&MOD=ba45
WindGenerator = 25

In all other TA based mods it's 30 though, I don't know why AA has it at 25.
hmm weird, no idea why caydr changed that then.
User avatar
genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

The map is complete and ready for the general public. I hope
someome likes it ...

http://www.unknown-files.net/index.php? ... &dlid=2140
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

GF style maps = pork and phail.

Perhaps some low uniform metal?


Looks pretty though >_>
Last edited by Peet on 06 Jan 2007, 21:32, edited 1 time in total.
User avatar
Goolash_
Posts: 201
Joined: 25 Nov 2006, 16:26

Post by Goolash_ »

first to download :-) , what's tidal strength at the end?
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Uhm, you do realize that this is only useful to a select group of mods, correct? Other than that, good work.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

*_*

The first decent looking genblood map and its a GF style metalmap with no normal version. Please consider making a normal version with a metalmap.
User avatar
genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

AF ,,,

I'll make a another map with this layout and add metal deposits and
a few geos. I'll release it in the coming days.
User avatar
TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

My 2 cents:

Nuke the water and crank up the wind speed so it is more of a desolate wasteland instead. One devoid of resources, plant life, well as a matter of fact devoid of life period (except for the few ├óÔé¼┼ôcracked├óÔé¼┬Ø territorial warlords fighting over mounds of rock and sand).

And maybe a few high quality wreckage features to help "enhance" the desolateness.
User avatar
genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

TA 3D ....


I released a new verison with the water removed and a increase
in wind. Here is the link to the new map. Also, a made a small change
to the texture.



http://www.unknown-files.net/index.php? ... &dlid=2154
User avatar
Goolash_
Posts: 201
Joined: 25 Nov 2006, 16:26

Post by Goolash_ »

huh? - if i want to play greefeilds i can play greenfeilds. there's no difference between this map and greenfeilds now. i liked the tidal strength.
BTW: better change the file description - there's no evaporating pool of water now...
User avatar
Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

That's 'cause it evaporated. ;)
Post Reply

Return to “Map Releases”