Construction:

Comparison: L1 Construction ship has the same worker time as an Adv vehicle whilst being less than half the total cost (in energy and metal). L1 con ships thus can be used throughout the game as a builder with comparably large worker time relative to land based units. L1 con ship could be used to assist a Seaplane platform like a Nano turret would guard a T2 air lab. Also has more worker time than a nano turret, and less energy cost of production.

Comparison: The T2 Con Sub is a costly unit for all intensive purposes. Best course of action cost wise is to make as few of these as needed and assist with L1 Con Ships (nearly as much worker time at a much lower cost). The T2 Con Seaplane is as I remember, very bad in terms of build time. These should also be used sparingly, with L1 ships to assist builds. From this data, clearly the only viable unit to guard and assist a seaplane platform, T2 Shipyard, or any tech 2 structures build by sea based T2 constructors, is the T1 Con Ship.
Structures:

Comparison: The floating HLT has better stats cost for cost than the Ground HLT in terms of damage, range, sight distance, reload time, and crucially health. This is required to take on ships which generally have more range, more health and more damage than ground based units. The range and sight distance is higher than a Destroyer so no issue with being out ranged by T1 ships. Floating HLT will easily cover its cost in a 1v1 battle versus a destroyer. This structure is definately viable in moderation, at strategic points. Due to the nature of sea based battles (loads of space) its not advised to make many of these - you will no doubt need the metal for other things, including your own ships to defend over your expansive area. Remember Floating HLT's can not move to intercept enemy vessels.
Labs:

Comparison: From this we can see that the Seaplane Platform costs (considering metal cost, energy cost, build time) around 60% of an Adv Aircraft Plant. It's costs would suggest it fits in around Tech 1.5-1.8 although it's position in the build tree does not tie in with this. Having spoken to N0iZe about the position of the Seaplane Platform in the build tree and its viability, then having checked these figures, I agree with him that it should be brought further down the tree, i.e. can be made by T1 unit of some sort (not only T2 sub or T2 air con). This would tie in with the cost of the Lab, and its relative non-viability in games due to T2 air being an obvious substitute. Seaplanes are currently not a naturally progression on the tech tree, and are usually only seen used late game by a dominant player that essentially has extra metal to spend. Currently its position in the tech tree puts it at T3 - You need to have T1 and T2 of either ships or planes to have the ability to make this lab.
Units:

Comparison: Seaplane Gunships and Bombers appear to be better cost for cost than their Adv. Airplant based counterparts. They have very similar, and in some cases exact same statistics but the seaplanes cost less, fly faster, and have better sight distance. Seaplane Swarmers also have higher max velocity than Stealth Fighters, a considerably lower build cost metal, although damage per shot on stealth fighters is considerably higher. I havnt included the DPS of the weapons in any of these as you can see, but I dont think that's a fool proof statistic for comparison.
Summary:
From the data on construction units it's clear that the Tech 1 construction ship is by far and away the most viable assist unit for sea based construction of units and structures. The construction ship could be used pretty well with the seaplane platform to assist the build of seaplanes, as a substitute for nano turrets for the player that goes air from land.
Seaplanes are currently placed in a position where they are effectively a Tech 3 build in the tech tree - You need to go T1 then T2 ships or air before you can build the seaplane platform. Clearly, they are actually closer to Tech 2. N0iZe suggested earlier this morning in our discussion that Seaplane platform is moved further down the tech tree, i.e. can be built by T1 construction ships, and despite being sceptical at first, having checked out and compared the data, I have to agree. This would be a smart move in my opinion, and would greatly increase the viability of seaplanes.
From the data comparing Seaplanes and Advanced Aircraft, it's clear that they fit in around Tech 1.8. They are largely similar to Adv. Air units but have lower build costs, higher max velocity and a larger sight distance. The DPS of Adv Air units is for the most part higher, however.
Personally I would like to see Seaplanes more differentiated from Tech 2 Air, both in figures and roles, but moving the Seaplanes down the tech tree is a smart, obvious starting point in my opinion to make them more viable and more useful. This research/post took a long time to muster, so I hope the feedback is positive and for the most part in agreement, lets get this discussion on the go!
Thanks to Trademark for his modinfo site, and N0iZe for influencing me to go on this crazy "mission".