Map completed .... calling it Lush-Greens-Four ...
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Map completed .... calling it Lush-Greens-Four ...
Hi ALL.
I've been working on this map on and off for the past few weeks.
I've inscreased the metal output from 1.1 of the mexs to 3.9 for
level 1 mexs. I've changed the textures, the features and the sky
colors are brighter from what it was before. Here are the latest
screenies. My questions is, looks good or needs more work?
UPDATE: 12-26-2006
The map is completed ... you can download it from this link :
.http://www.unknown-files.net/index.php? ... &dlid=2085
I've been working on this map on and off for the past few weeks.
I've inscreased the metal output from 1.1 of the mexs to 3.9 for
level 1 mexs. I've changed the textures, the features and the sky
colors are brighter from what it was before. Here are the latest
screenies. My questions is, looks good or needs more work?
UPDATE: 12-26-2006
The map is completed ... you can download it from this link :
.http://www.unknown-files.net/index.php? ... &dlid=2085
Last edited by genblood on 26 Dec 2006, 15:19, edited 1 time in total.
After a few cups of java it finally sinks in about what you are talking
about the sun location. I've redone it and it's much brighter now.
So, here are some screenies ... again .. I'm going to release it
today as soon as I fix the metal output issues ...


hunterw thanks for the comments. Also, the map size is 12x12 with 4
starting positions. The map will be released sometime today ...
about the sun location. I've redone it and it's much brighter now.
So, here are some screenies ... again .. I'm going to release it
today as soon as I fix the metal output issues ...


hunterw thanks for the comments. Also, the map size is 12x12 with 4
starting positions. The map will be released sometime today ...

THe map is completed .... here is a link for it ...
Also, the screenies a dark, but they are older screenie of the map. The
final version of the map is brighter ....
Here is the link :
http://www.unknown-files.net/index.php? ... &dlid=2085
Also, the screenies a dark, but they are older screenie of the map. The
final version of the map is brighter ....

Here is the link :
http://www.unknown-files.net/index.php? ... &dlid=2085
Genblood, why is the grass in the middle and the corners brown? If the brown was raised like a hill or if the green had borders around and there were vegtables growing in the brown maybe. Just a little irk I had when looking at the shots......
Try to start off designing terrain not designing a map, then fit the terrain for gameplay rather than the map to terrain.
Try to start off designing terrain not designing a map, then fit the terrain for gameplay rather than the map to terrain.
This map certainly meets all basic design guidelines required for a good spring map to function properly, yet it fails to actually capture my interest any more than, say, altored devide, which is the standard these days.
The geometry and the texture of this map are half way decent but leave a lot to be desired when compared to more advanced designs. While the layout is simplistic but functional, the texture definately needs improvements other than variation of hue and saturation.
The geometry and the texture of this map are half way decent but leave a lot to be desired when compared to more advanced designs. While the layout is simplistic but functional, the texture definately needs improvements other than variation of hue and saturation.
Yes, I personally love having no idea what's going on because the darkness of the map obscures everything.AF wrote:imo the original darker version in this thread is 100x better than the brighter version you posted last.
It's bad enough being the darkside on Darkside remake.
THIS WAS SARCASM, MAPS NEED TO BE LIGHTER OK
Last edited by tombom on 28 Dec 2006, 23:12, edited 1 time in total.