.:Re-Release:. Foothill Basin Redux

.:Re-Release:. Foothill Basin Redux

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Forboding Angel
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.:Re-Release:. Foothill Basin Redux

Post by Forboding Angel »

This is the last in my long line of redoing my old maps. You guys can thank Fang for this one. He's been at me to redo it for damn near a year :-)

This is probably one of the most interesting maps I have ever made.

The premise is as follows:

Tiberium as we all know is quite poisonous and toxic, killing all life and depleting soil of it's needed compounds.

In this world, tiberium as pretty much taken over the lower grounds, and has even spread into the water, destroying all of the algae and turning the fading pools of standing water into nothing more than toxic wastes.

Gameplay:

It's set up for 2 versus 2 due to the resourcing scheme. More is quite possible, but would probably work best as shared comms. The metal amounts have been painstakingly balanced and no side has a particular advantage over the other.

Be Careful! Tiberium can easily be destroyed by units walking through it!


High resolution Screenshots and the map download, Located Here: http://www.unknown-files.net/index.php? ... &dlid=2077

As usual, features were made by Lathan Stanley and Smoth.

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AF
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Post by AF »

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SwiftSpear
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Post by SwiftSpear »

Pretty much in agreeance with AF's post. What are the start locations and how well does it play on BA? EE?
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Goolash_
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Post by Goolash_ »

I've got only one thing to say:
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Forboding Angel
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Post by Forboding Angel »

It appears I made a typo, in the smd. Mohomexes are giving much too much metal (about 8, however the mex radius is 500 so it's not too too bad).
I'll be fixing this soonly.
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Forboding Angel
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Post by Forboding Angel »

I take that back, it is absolutely fine. Just remember that mexes aren't a horrible idea.

BA raises the multiplier on Moho Mexes which was throwing me off. THe lv1's give what they are supposed to.
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NOiZE
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Post by NOiZE »

Looks pretty Cool Forboding,

but i think the contours are all too round
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smoth
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Post by smoth »

Image Image Image
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This map is awesome, take a look at these shots guys!, only 135 downloads!?!?! FOR SHAME!
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Peet
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Post by Peet »

smoth wrote:omgwtfsecksypwn pix
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PicassoCT
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Post by PicassoCT »

Indeed FirstClAss Map and Screens -> we need a Rewardsystem on the Rank, for playing unusual Maps or Mods.. and a status bar so you can always see your Experience Level in the Lobby. Such things drive peoplz on -> Look on Diablo 2..
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Forboding Angel
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Post by Forboding Angel »

NOiZE wrote:Looks pretty Cool Forboding,

but i think the contours are all too round
EROSION

Erosion is a key part of the Rock Cycle. It is responsible for forming much of the interesting landscape that is around us. It is also a major problem as people live in areas in large numbers and get used to the environment being in a certain way. People can do things to increase erosion or slow it down.

Erosion happens mainly as a result of weathering ├óÔé¼ÔÇ£ the effect of water, temperature and wind on the landscape.


Water causes much erosion. When it falls as acid rain, it can dissolve rocks that are sensitive to acid. Marble & limestone weather when exposed to the rain. When the rain falls very heavily, as in monsoons, then flooding can happen. Rivers with a lot or rushing water can cause mud slides and erode river banks. The action of waves on
a beach causes much erosion. The waves pound on the rocks & over time, cliffs crumble. That is why you will
often find sand & little pebbles on beaches. Rushing water, like what you find in rivers that move quickly in the mountains or strong waves on the shores of oceans, roll rocks around. This causes the sharp edges of the rocks
to get knocked off & that is why river rocks are so smooth & beach pebbles look polished.


Acid Rain: chemicals in the air combine with precipitation, when it rains it dissolves certain minerals
sensitive to acid


Leaching by ground water: water soaks into the soil, picks up chemicals which then allow it to leach or dissolve rocks it comes in contact with at bedrock


Wave action at the beach: the waves tumble rocks which get ground down by the sand particles already
on the beach, rocks smash against each other & break


Fast moving water: rocks get picked up & carried when water runs swiftly, bouncing along a river &
smashing into other rocks


Glaciers: large sheets of ice pick up large rocks, scrape bedrock, tumble rocks in under-glacier rivers
when they melt


Precipitation / Floods: heavy rain can cause floods which move & break rocks


The freeze / thaw cycle causes mountains to crumble over time and large rocks to break
down into little rocks. When water gets into cracks in the rocks, this water expands during the freeze cycle,
making the cracks bigger. Then when the cracks fill up with water in the thaw period, it allows more water
to go deeper into the rock which will make the rocks split apart when they freeze again. The power of frozen
water expanding can be seen when you leave a glass bottle filled with liquid in the freezer.


Wind, when it carries bits of sand and grit, can blast away layers of rocks. The wind can easily pick up
little bits of sand and then sandblast the rocks that are in the wind's way. Sometimes only the soft layers of
the rock are eroded, leaving interesting shapes. This kind of erosion usually only happens in very dry,
desert like areas.


Other causes for rocks to break down & erode:


How hard / tough mineral is: softer, more friable rocks and minerals break up easily


Plant roots growing: plants get nutrients from the soil, seek out certain minerals like potash, apatite for fertilizer, small roots go in cracks & break up mineral or rock when the root grows bigger


Rock Falls: rocks tumbling down from a cliff or steep mountainside cause rocks to break up


Contact with soil: certain soils have chemicals in them that react with the chemical make up of rocks
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PicassoCT
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Post by PicassoCT »

To make it short- you shouldn`t even start thinking about making a Map - if you not have at least a Dr. Degree for Geology. ;) And don`t get along with that cheap excuse - it is on a Alien Planet. We have been there before you, don`t ask how - but we know ;)
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smoth
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Post by smoth »

lol, people argue about geography in a game where the most played map is speed metal.
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PicassoCT
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Post by PicassoCT »

Whats more frustrating - there is even a better Speedmetallversion (just better looking) and they don`t use it. They simply love the Grey.. and the Mountains - the realistic Mountains of Speedmetall, and the water - oh lol save us from the Noobz ;)
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Comp1337
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Post by Comp1337 »

smoth wrote:lol, people argue about geography in a game where the most played map is speed metal.
Smoth wins the thread
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AF
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Post by AF »

suffice to say some of forebodings maps are the most geologically interesting and accurate maps of all the spring maps imo.
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PicassoCT
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Post by PicassoCT »

Just in Divided Shores - there was a sand partikel.. that annoyed me. (That kind of Sentence is the best Way to get FA in Mapping-Rage... and you can even choose which kind of Map he will do next, to silence you...) :wink: :wink: :wink:
submarine
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Post by submarine »

just tested that map, like most other forboding-maps its really beautiful, a pity that all ppl keep playing small supreme battlefield and altored divide :(
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AF
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Post by AF »

A lot of people see the geothermals and the masses of crystal features around them and go this map is like speedmetal... However they are only realy good once gradual reclaimation si turned on.
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smoth
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Post by smoth »

heh, if they thought it was like speedmetal it would be played more.
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