Seaplanes poll

Seaplanes poll

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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I wish that seaplanes...

could do landings below the water
11
22%
could do landings in the surface of the water
10
20%
Both above but diferent plane categories
24
48%
I hate seaplanes
5
10%
 
Total votes: 50

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VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Seaplanes poll

Post by VonGratz »

Now, a poll to vote....
VonGratz :wink:
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

Well, if the devs had infinite time everyone should pick 3, but I say prioritize one, get it working, and call it "good enough" for now, come back to it later.
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VonGratz
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Joined: 03 May 2005, 05:25

Post by VonGratz »

pssssssssssssssssssss...THIS is the idea, :lol:
VonGratz
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

How about dirty Workarounds - like Planes building a Sub and SelfD- and if the Sub is targeted on something or moved, it gets onto the Surface - fastspawns a Plane, reclaiming itself :)
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

What are we voting for exactly? The way it should be for your mod or the way the engine should do it? For the engine EVERYTHING should be customizable.
manored
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Joined: 15 Nov 2006, 00:37

Post by manored »

Yeah. I think that the engine should support units that change from any moving type to any moving type, like tanks that enter on water and float like ships or kbots that can take off and fly like aircraft.
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VonGratz
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Joined: 03 May 2005, 05:25

Post by VonGratz »

Yes!
Please, this NOT is about my mod, but SPRING.
OOOOOOOPs, you can be right, the poll could be started in Development or Requests section :wink:
VonGratz :wink:
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VonGratz
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Post by VonGratz »

PicassoCT wrote:How about dirty Workarounds - like Planes building a Sub and SelfD- and if the Sub is targeted on something or moved, it gets onto the Surface - fastspawns a Plane, reclaiming itself :)
Whaaaaaaaaaaaat??? :roll:
VonGratz :lol:
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Strategia
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Post by Strategia »

manored wrote:Yeah. I think that the engine should support units that change from any moving type to any moving type, like tanks that enter on water and float like ships or kbots that can take off and fly like aircraft.
As for the first one, we already have that. They're called Hovercraft. :lol: :P
manored
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Joined: 15 Nov 2006, 00:37

Post by manored »

Strategia wrote:
manored wrote:Yeah. I think that the engine should support units that change from any moving type to any moving type, like tanks that enter on water and float like ships or kbots that can take off and fly like aircraft.
As for the first one, we already have that. They're called Hovercraft. :lol: :P
Not exacly, because you cannot (or if you can its very hard) do a hovering tank that looks like a normal tank in both land and water. Also the speed of hovercrafts does not change then they enter water. (I think but almost sure)
Tobi
Spring Developer
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Joined: 01 Jun 2005, 11:36

Post by Tobi »

In the next release they can already land on the water if tag floater=1 in the FBI.
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Neddie
Community Lead
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Post by Neddie »

I voted for three, but I only care about two, as I've said before.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

manored wrote:
Strategia wrote:
manored wrote:Yeah. I think that the engine should support units that change from any moving type to any moving type, like tanks that enter on water and float like ships or kbots that can take off and fly like aircraft.
As for the first one, we already have that. They're called Hovercraft. :lol: :P
Not exacly, because you cannot (or if you can its very hard) do a hovering tank that looks like a normal tank in both land and water. Also the speed of hovercrafts does not change then they enter water. (I think but almost sure)
No it isn't. Tanks and kbots are treated the same by the engine - it makes no distinction between the two, they're both land units. Look at the Arm Penguin (or whatever it's called - the amphib kbot) from AA. That's actually a hovercraft (or at least, that's how it worked in OTA). The hovercraft appearing to scoot over land and sea is because their model is a bit above the ground
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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

it does. The movement categories (T/H/K/S)...
manored
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Post by manored »

Guessmyname wrote:
manored wrote:
Strategia wrote: As for the first one, we already have that. They're called Hovercraft. :lol: :P
Not exacly, because you cannot (or if you can its very hard) do a hovering tank that looks like a normal tank in both land and water. Also the speed of hovercrafts does not change then they enter water. (I think but almost sure)
No it isn't. Tanks and kbots are treated the same by the engine - it makes no distinction between the two, they're both land units. Look at the Arm Penguin (or whatever it's called - the amphib kbot) from AA. That's actually a hovercraft (or at least, that's how it worked in OTA). The hovercraft appearing to scoot over land and sea is because their model is a bit above the ground
You didnt understood exacly what I meant :-) .
I meant about tanks that have a little part of em be underwater then on water (like ships) but winhout having a part of em under land then on land.
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