Aircraft landing on/under water
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Aircraft landing on/under water
I spent all yesterday trying to get aircraft to land on or under water. I managed to get them to travel below the water (And below the land!) using minwaterdepth and a negative cruisalt, but beyond that was totally unsucessful. I tried giving them Canhover, Canfloat, a variety of different min/max water depth settings and it all did nothing.
Couldnt seaplanes land underwater in OTA? How and when was this functionality removed? Is there any way to do it now?
Couldnt seaplanes land underwater in OTA? How and when was this functionality removed? Is there any way to do it now?
I have a patch ready that will at least let seaplanes land ON water, but it's useless unless mod authors actually set the minWaterDepth, waterline, or floater tags for them (XTA doesn't, for instance) so the code can tell whether something is a seaplane in the first place.
Last edited by Kloot on 21 Dec 2006, 13:48, edited 1 time in total.
IMHO,it needs a solution, errrr...preferably creating classes of floater=1, for seaplanes landing in the water surface and amphibious=1, for submerged landings.
The trouble, along the very interesting gameplay options that would be created is that a bug already exists.....
ALL planes already can cross the waterline to be refueled be submerged pads, that simply are mobile amphibious pads traveling from a island to other...
Ive discovered it while Im testing these mobile pads for the Limited Fuel & Ammo supply TA-BattleFleet mod tests.
I think that one of options would suffice, plus avoiding the bug, to point the unique caractheristics of seaplanes.
Please Kloot, launch your patch :idea:
VonGratz
http://cs.selu.edu/~ssmith/BB/download.php?id=1011
The trouble, along the very interesting gameplay options that would be created is that a bug already exists.....
ALL planes already can cross the waterline to be refueled be submerged pads, that simply are mobile amphibious pads traveling from a island to other...
Ive discovered it while Im testing these mobile pads for the Limited Fuel & Ammo supply TA-BattleFleet mod tests.
I think that one of options would suffice, plus avoiding the bug, to point the unique caractheristics of seaplanes.
Please Kloot, launch your patch :idea:
VonGratz

http://cs.selu.edu/~ssmith/BB/download.php?id=1011
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
That was my idea! http://cs.selu.edu/~ssmith/BB/viewtopic.php?t=806VonGratz wrote:IMHO,it needs a solution, errrr...preferably creating classes of floater=1, for seaplanes landing in the water surface and amphibious=1, for submerged landings.
I think that this should be implemented. It's not like you can use the "oh no! Even MORE fbi tags!" excuse with this one.
Surface-landing seaplanes don't seem all that useful to me, unless you've limited fuel or you're trying to save energy. The submerged-landing planes are far more useful, since they're concealable. I know that submerged fighters are a horrifically powerful defense, since they trick an enemy player into assuming you have no air defense. It's a wonderful trap.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
I had a talk to smoth in the game lobby while the site was down and he informed me it wasnt possible. So i set about figuring out how to make all the seaplanes hover predictably, as an alternative to propose for BA (Not that the BA modders would accept it, i havent even talked to them about it, but i thought id give it a shot). Do you know how hard it is to make a bomber with gunship movement and a 'dropped' weapon fire predictably? Took ages to get it working.
Serves me right for making a workaround when the functionality can just be added by the developers. Ahaha.
Oh well, nice to see that sort of attention being paid to the community.
Serves me right for making a workaround when the functionality can just be added by the developers. Ahaha.
Oh well, nice to see that sort of attention being paid to the community.