unit contest: big amphibius core comand tank (lvl 3 or 4)

unit contest: big amphibius core comand tank (lvl 3 or 4)

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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

unit contest: big amphibius core comand tank (lvl 3 or 4)

Post by overkill »

has to b uv mapped,textured,animated,and a reasonable amount of tris for a max of 5 of tem in a game. i know its a lot 2 ask but ull get alot of thanks in the credits of my mod when its done
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knorke
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Joined: 22 Feb 2006, 01:02

Post by knorke »

Must it be a drive-on-the-ground ampi-tank or is a swimming vehicle also ok?

(I mean something like http://www.combatreform.com/japamphibtank.jpg )
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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Post by Nemo »

use the multibarreled scary tank that Argh made a long time ago. I forget what its called.

It was pretty sexy though, and was entirely complete, so you'd just need to script and fbi it.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

Core Smasher (comes with upspring)?
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overkill
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Post by overkill »

uhh long as it can go on water idont care even if its a hover tank
Dash_Riprock
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Joined: 29 Sep 2006, 00:32

Post by Dash_Riprock »

Im not sure how many people are willing to make a complete unit including animation for you when they dont even know what the mod is.

I may be wrong tho.
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overkill
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Joined: 02 Sep 2006, 01:15

Post by overkill »

uhh the only reason i want it animated is because idont know haow 2 :oops: and the mod is gonna be kinda like aa exept with tier 3 witch is inbetween lvl 2 and krog and balenced ships, sea planes, hovers,etc.the tank thingy is gonna be a corer lvl 3 heavy amphibeous command tank.it will have radat,sonar,heavy groung 2 ground weapon torpedo launcher,and an aa gun.sorry i didnt give the details earlier
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Argh
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Post by Argh »

Overkill, if you don't know how to animate, you're never going to be able to make a mod. Learn how.
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rattle
Damned Developer
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Post by rattle »

Duhh!
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SwiftSpear
Classic Community Lead
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Post by SwiftSpear »

It's easier learning to animate units by looking at units already animated then units not animated at all.
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overkill
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Joined: 02 Sep 2006, 01:15

Post by overkill »

uhhh ok ill try to learn kow to animate
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TheRegisteredOne
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Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

Image
sinners, repent! :roll:

ok, not uv mapped. but who is gonna do that? haha
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Noruas
XTA Developer
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Post by Noruas »

I think tro wins, otherwise he will smite you down with his religion!
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Strategia
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Joined: 06 Apr 2006, 18:32

Post by Strategia »

Noruas wrote:I think tro wins, otherwise he will smite you down with his religion!
+1
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Neddie
Community Lead
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Post by Neddie »

Tro, that is one of the three coolest things you have ever posted.
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

neddiedrow wrote:Tro, that is one of the three coolest things you have ever posted.
Lol, head on over to the TAU Eyecandy forums sometime...
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grumpy_Bastard
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Joined: 18 Oct 2006, 22:31

Post by grumpy_Bastard »

TheRegisteredOne wrote:http://www.fileuniverse.com/images/purifier.gif
sinners, repent! :roll:

ok, not uv mapped. but who is gonna do that? haha
Would be awesome if that thing made it into the game :P
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overkill
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Joined: 02 Sep 2006, 01:15

Post by overkill »

:shock: nice but can u make it witout the church and give it a torp launcher and it wins
j5mello
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Joined: 26 Aug 2005, 05:40

Post by j5mello »

i think making it without the church kinda defeats the whole purpose of the unit... that looks like something outta WH40K...
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

All churches should have giant cannons atop them!
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