Fog of War modification.

Fog of War modification.

Requests for features in the spring code.

Moderator: Moderators

Post Reply
RaiFox
Posts: 40
Joined: 06 Oct 2006, 16:12

Fog of War modification.

Post by RaiFox »

I've recently gotten a new graphics card, and I've been very happy enjoying the shadows that my new card can handle, but I've noticed when I enter FoW/LoS (or whatever you want to call the option where what you cant see is tinted black) - the shadows disappear, I can see the logic behind its disappearance because shadows wont be able to be seen well in that mode anyway.

This isn't just about the shadows either, id like the FoW to look more like every other RTS, basically prioritising the visibility colour over the radar colour and enabling shadows and perhaps lessening the transparency of the "Fog".

Maybe allowing for greater customisation over FoW by the players is a good idea because changes described above may result in mixed opinions.

This is just an annoyance I've found, I'm not going to stop playing spring because of it.
User avatar
Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

Would be nice if it was mod-controlled.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

It isnt a 'fog' at all, it's just an overlay on the ground texture, and shadows can cause misinformation.
RaiFox
Posts: 40
Joined: 06 Oct 2006, 16:12

Post by RaiFox »

I am using the RTS definition of "Fog" not the 3D development definition.
User avatar
mehere101
Posts: 293
Joined: 15 Mar 2006, 02:38

Post by mehere101 »

Spring doesn't really use the RTS definition of Fog of war. It just has LOS and Radar. What I think might be interesting is customizable LOS coloring... Perhaps something like the nano colors? Modder overrides player if they want to?
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

You have seismic pings/sensors too
Post Reply

Return to “Feature Requests”