Units with restricted arcs still won't turn towards their Weapon1's arc, nor attempt to get a valid arc until it's waaaaay too late to matter. From what it appears, they don't search outside their cones except for maybe every second or so.
This is not ideal. I think that units need to have a "weapon" of some kind (call it "weapon0") that always, always ALWAYS causes the unit to try and face the in the direction of the nearest enemy. That's all it needs to do. I don't care if it makes the unit move in that direction- I just want them to not just ignore things that aren't in their defined arcs. The arcs were meant to allow us to have physically-correct aiming behaviors, not make our units blind

Not doing so causes far more problems than it solves.
I am working on a project involving a lot of infantry, and while I can get them to work, technically... the results leave much to be desired. My guys, if facing the wrong way, frequently just stand there with their thumbs up their bums when being attacked from a quarter on which they don't have an arc, and this frequently leads to very bad gameplay

And yes, if anybody has a reliable solution for this issue, I'm listening. My attempts to find one have not thus far been successful.