Coments on Hydraiel

Coments on Hydraiel

Discuss maps & map creation - from concept to execution to the ever elusive release.

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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Coments on Hydraiel

Post by PicassoCT »

Still need replyies on how it Plays...
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Deathblane
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Joined: 01 Feb 2006, 01:22

Post by Deathblane »

I hosted for half an hour last night, I had two players join, then leave.

Spring players are a bunch of bloody philastines.
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PicassoCT
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Post by PicassoCT »

:cry: How to change them ?
tombom
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Joined: 18 Dec 2005, 20:21

Post by tombom »

PicassoCT wrote::cry: How to change them ?
You can't. Trying to get people to try a mod other than AA 2.23 or a map other than SSB/Altored Divide is really hard but when you add in the fact that your map looks pretty different and that it's somewhat large it becomes almost impossible. The people who will download it generally leave for more active games eventually.
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Maelstrom
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Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Offtopic, but...

I suggest forming a new group of players dedicated to playing new mods and maps. Even if said mod or map looks to be made of fail, we will play it and see. This way, if a mod/map is good, people will actually know about it. Whos with me?
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Deathblane
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Post by Deathblane »

Now that sounds like a plan to me!
imbaczek
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Post by imbaczek »

I've seen this happen in Quake, I've seen this happen in Counter-Strike, I've seen it happen in Starcraft, etc. My conclusions: some people cannot ever be made to change maps they play (see dm6/q2dm1/pro-q3dm6, de_dust, Big Game Hunters, Speedmetal (!)), the rest (with a few notable exceptions) will at least try a new map when it will be played in a major competition, which spring doesn't really have. Therefore, what's needed is:
1. a group of people like you propose, but with one task in mind: to seek out the best maps for competitions,
2. at least one regular, major, well-known and prestigious competition which will include maps found by people in 1.

Making both happen is not a task for the faint-hearted, to say the least.
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Deathblane
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Post by Deathblane »

Well I did suggest in the Galactic war's style campaign thread to include new maps. It seems like the perfect oppertunity to me, if it ever happens.
Synsless
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Joined: 17 Dec 2006, 05:49

Post by Synsless »

While, yes, I agree that there are a lot of people who probably aren't going to DL and try a map until it's uber-popular, no matter what... I really think what makes it hard for your map is that it looks so different.

I've seen very recently released maps that look very similar to already popular maps get played a lot, to the point that I see one or two games of them everytime I get on. I was seriously surprised by the amount of people willing to DL a new map when I made games.

It's sad that people aren't willing to try something radically different, because that's where fresh exciting things happen.

You can get it to happen if you believe your map has a lot of potential, make a lot of games, get your friends to play with you, PM people you know/have played with before to play, advertise in lobby, etc. The whole point of all of that is to get people to see your map's name, because the more people see a map's name the more likely they are to DL and try it.
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Guessmyname
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Post by Guessmyname »

"Don't worry about people stealing an idea. If it's original, you will have to ram it down their throats."
- Howard Aiken
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

I once suggested a SpeedMetall Methadon Withdrawl Programm, but it doesent seem to work...
It would be cool if there were just tournamentservers, were you start with SM and end on a normal Map... not so out of reach than galactic battlegrounds..
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Neddie
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Post by Neddie »

Maelstrom, I'm practically an agent of that team already!
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

What also would help would be Glamourshots of Maps&Mods in the Client (for Example as Background for the Battlescreen.
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Deathblane
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Post by Deathblane »

neddiedrow wrote:Maelstrom, I'm practically an agent of that team already!
ditto, I do try and choose a different obscure map each time I host.
manored
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Joined: 15 Nov 2006, 00:37

Post by manored »

I play at any map. :wink:

I really think people that always play in the same map should try diferent ones. One very cool thing I noticed in spring is that the strategy of one map rarely works on another, so you must be adaptable and think a lot.
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SwiftSpear
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Post by SwiftSpear »

I hate to say it but I'm the opposite. I'd rather learn a popular map more in depth then try something new most of the time... I like to know all the strats for the primary maps and see good games where people do new things with the map you wouldn't expect even after playing several games on that map. I don't like playing new maps unless they show promise towards growing popular...
Synsless
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Joined: 17 Dec 2006, 05:49

Post by Synsless »

I'm similar to you, Swift, I like to stick to a small number of maps, the important thing to me is that people shouldn't be afraid to try something new and make a map popular if it is good. I think Spring players are pretty good at this.

I don't like to play a diff map everytime at all, but it's always good to have an open mind to new maps.
manored
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Post by manored »

Well I have no problem against playing a map a lot as long as you play other maps and new maps sometimesl :wink: .
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PicassoCT
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Post by PicassoCT »

And has somebody here played a Game on the Map ? Replays ?
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Deathblane
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Joined: 01 Feb 2006, 01:22

Post by Deathblane »

I'm still trying, but so far no luck :(
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