ai\aai\cfg\mod\AASS223.cfg

ai\aai\cfg\mod\AASS223.cfg

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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gherkinman
Posts: 6
Joined: 16 Dec 2006, 00:53

ai\aai\cfg\mod\AASS223.cfg

Post by gherkinman »

Does anybody know where I can get the

ai\aai\cfg\mod\AASS223.cfg

file?
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Unless it has been corrected, you will need to manually replace MOBILE_ARTY_RANGE with HOVER_ARTY_RANGE, GROUND_ARTY_RANGE and SEA_ARTY_RANGE.
gherkinman
Posts: 6
Joined: 16 Dec 2006, 00:53

OMG TY

Post by gherkinman »

Wewt! I can finally play Spring against something! : ) you guys rule, this game is so awesome, I'll never play OTA again. Idk how you guys manage to keep up with all the posts AND make the game better it so awesome.

now if only those sync problems were gone :wink:

Keep up the good work, this was such an awesome idea!
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