New mod info website (another one)

New mod info website (another one)

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

User avatar
iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

New mod info website (another one)

Post by iamacup »

http://modinfo.unknown-files.net

writen by trademark, it speaks for itself really.... now we have 2 mod sites! WoW :p....
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

It has 15 mods included now!

PM me if you want to add some new mod there.

--

Modit is also a mod editor, so you can change files if you have rights to do that. But atm, its not fully ready (small fixes needed).

Also, tell me feature requests that you want to be added in Modit.

--
Last edited by TradeMark on 14 Dec 2006, 17:22, edited 3 times in total.
User avatar
PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

In the mod TA CC, i can't find the Sumo in the CorAdvLab...
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Yeah its weird, i made that (TA and TACC) mod myself from TA files, but i couldnt find sumo anywhere :shock:

Maybe sumo came with some update or something...
User avatar
PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

I was pretty sure it came with the Core Contigency (CC) expansion... And that Pop-ups came with Battle Tactics, even though they are there...

Maybe i was wrong.

Still i would check it if i were you. i tried one of the other mods (TAUCP?) and found factories that didn't shown anything beeing produced.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Talking about mods, where should I upload the more than a prototype version of nanosheeps?
User avatar
Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

Sumos were a unit that came with a patch. I have OTA, but not CC, and I can use Sumos in the unmodded game.
User avatar
Peekaboom
Posts: 94
Joined: 09 Mar 2006, 03:54

Post by Peekaboom »

no flak under the OTA mods either.
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Great stuff Trademark,

Does it read the download.tdfs ? i think a lot of OTA content is based on that.
User avatar
ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Post by ginekolog »

good one trade.
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

NOiZE wrote:Great stuff Trademark,

Does it read the download.tdfs ? i think a lot of OTA content is based on that.
Yes it reads them, places download tdf's after sidedata.tdf as it works in TAS, i tested :)
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Trademark: I was originally going to skin/prettify Maelstorm's ModWeb, but then he told me to just go ahead and ask if I could skin yours.

Any chance you could hook me up with a copy of the source, so I could modify some of the output/rearrange it a bit, and change how teh class= in tags are defined, etc?

I really do think I could improve the look n' feel of it a bit :)
Last edited by Dragon45 on 24 Dec 2006, 11:37, edited 1 time in total.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

It only lists the Ship as a constructor in E&E. Not compensating for Hubs yet, eh?
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Dragon45, i would appreciate that much, but you will have lots of work with it, because the output system is so messed up, because i havent paid attention to it much.
Remember that the layout shouldnt be too complex or have much images, just for faster loading times.

Yeah, the builder and plant defining doesnt work well for all mods yet, havent got time to think it yet. If you have ideas for that, just tell.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

"ENERGY_BUILDING" does not exists, used by:
Found a small typo... it's in the find errors list.
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Fixed, my english is shitty.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

An interesting feature idea:

category dps list - lists average dps against all listed categories.
'simplified paper/rock/scissors' matrix - somewhat useful matrix with 'who kills who' data. If a unit manages to kill 2 units, but dies to 3, number in that cell of the matrix would be 2+hp_left/total_hp on the enemy. It could efficiently simulate simple microing of units, e.g. if a unit has both greater range and higher speed than another one, it can kill any amount that unit, therefore making this cell of a matrix +infinity, etc.
different scores - avg dps/metal, avg dps/buildtime, speed/metal, etc.

Wanted to do this in Python, but uni, work and generally Real Life(tm) kill my whole free time.
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

What you mean by categories? ive planned to do something like that, virtual battle thing, so you could test how many of which units will kill what unit, but its very hard, because there is so many different variables...
User avatar
Goolash_
Posts: 201
Joined: 25 Nov 2006, 16:26

Post by Goolash_ »

Great job, keep up the good work
User avatar
VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Post by VonGratz »

How can I include my mod? the TA-BattleFleet
VonGratz
Locked

Return to “General Discussion”