Rapier hoards kill themselves

Rapier hoards kill themselves

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
CaptainMaim
Posts: 265
Joined: 04 Sep 2005, 01:25

Rapier hoards kill themselves

Post by CaptainMaim »

I noticed in the last game I played, that my Rapiers would shoot eachother during attacks. So I'd send in 100 and even with minimal resistance I'd be losing 20 every 10 seconds even if no one was firing back at them.

Is there someway that this can be fixed or corrected? Perhaps an adjustment to the code that governs the strafing attacks?
User avatar
Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

thats a micro issue. separate your hordes.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

It's a mod issue, not a game engine issue. Mods can turn off friendly-fire hits if they want to. IOW, it's a feature, not a bug.
CaptainMaim
Posts: 265
Joined: 04 Sep 2005, 01:25

Post by CaptainMaim »

Ouch, that's a pretty painful feature.
User avatar
iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

Post by iamacup »

use brawlers instead
hawkki
Posts: 222
Joined: 01 Jan 2006, 19:47

Post by hawkki »

Set selfdamage and damageclass to other rapiers to 1 for instance, should not this fix it?
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Argh wrote:It's a mod issue, not a game engine issue. Mods can turn off friendly-fire hits if they want to. IOW, it's a feature, not a bug.
Unless it's one of the weapon types where Spring ignores those tags...
User avatar
Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

iamacup wrote:use brawlers instead
Mmm, yeah. I'm Core but my Rapiers keep killing each other, so I'll just switch over to Brawlers. Yeah..... >_> (unless you have an Arm ally with a constructor to spare of course)
CaptainMaim
Posts: 265
Joined: 04 Sep 2005, 01:25

Post by CaptainMaim »

or access to arm construction unit corpses
"just switch to brawlers" isn't exactly a universally practical option.
User avatar
Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

CaptainMaim wrote:"just switch to brawlers" isn't exactly a universally practical option.
Mmyeah, exactly my point, but without the sarcasm..... :roll:
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Hahahah, I haven't used rapiers in a long time. I use them in small strike squads of 5, and use like 30 in a large rush targeting important things..

Enemies overwhelmed: Check

Rapiers not FF'ing each other: Check
CaptainMaim
Posts: 265
Joined: 04 Sep 2005, 01:25

Post by CaptainMaim »

Five rapiers isn't worth much, and there aren't enough group slots to waste on groups of 5 or so. I had problems with 30 as well. But I can't say for sure if FF was a big part in my losses on that one.
Chojin
Posts: 141
Joined: 04 Oct 2006, 11:22

Post by Chojin »

what mod?
CaptainMaim
Posts: 265
Joined: 04 Sep 2005, 01:25

Post by CaptainMaim »

XTA 8.1 the default mod
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Yeah it's simply a micro issue. You can't just send them as a huge group at the enemy, you have to separate them somewhat. It's not overly difficult due to their speed.
Myg
Posts: 65
Joined: 05 Oct 2005, 19:05

....

Post by Myg »

Bug has been reported to the XTA dev team, a solution/decision concerning will follow.
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

just set their missles damage against air targets to 0
User avatar
Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

Or give them the friendly fire tags, which allows them to still hit enemy aircraft if they happen to be landed, or something like that.
CaptainMaim
Posts: 265
Joined: 04 Sep 2005, 01:25

Post by CaptainMaim »

I like the friendly fire tags myself. It's always kinda nice/fun to use brawlers or rapiers to shoot down aircraft. Though I noticed that they don't fire at air units anymore.

I don't think it's that micro if your core and you need gunships. My tests showed that a group of 100 rapiers targeting only one spot take very very few casualties. However when shifting targets periodically the rapiers start taking heavy casualties and more than that I found that virtually all of the rapiers were holding on with a sliver of life left. So anything could take them down in one shot. If this doesn't apply to brawlers than I think that's a serious handicap to Core's air force.

The only friend fire situation I can find that's worse than the raipers is bombers in general, they tend to bomb other their own planes. I lost half of 100 in a relatively short period of time.

However, I understand you, that it's "micro" because it's theoretically easy to fix. So, if it's so easy, why not do it?
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Anyone had an similar problem with subs? sometimes, then in very shallow water, the torpedos hit the ground imediatly after being shot and hurt the submarine. He keeps shooting and finishes killing hinself... but this only happened on coast to coast until now. (but in all maps if the sub is too near to his target to explosion of the torpedos will hurt him too)
Post Reply

Return to “Help & Bugs”