Would it be possible to make ocean.jpg grey, and apply to it WaterBaseColor ? Or alternatively to let each map use its own texture for water surface?
That way map makers can make water with different colors, instead of always having a blue water surface.
Water Surface Color
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- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
Then whats this for?
Code: Select all
[WATER]
{
WaterBaseColor=0.4 0.5 0.8; //color at water surface
WaterAbsorb=0.004 0.004 0.002; //how fast different colors are absorbed by the water
WaterMinColor=0.1 0.1 0.3; //the min value the water colors will go down to
}
Those three values determine the tinting applied to the texture underwater. First one is the map texture tinting at waterlevel, second one is the how map texture tint change with deepness, third one is a thresold beyond which tint don't change. It's only applied to the map base texture, not to unit, no to the water surface. Check my core prime industrial area map, while keeping in mind that the water area were only grey in the texture .bmp.
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15