Two questions about map making

Two questions about map making

Discuss maps & map creation - from concept to execution to the ever elusive release.

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manored
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Two questions about map making

Post by manored »

1: How and what I must configure in dos mode?

2: Does the Mother map conv is named just map conv? If not, where I can get the real mother map conv?

Thanks for your help and time.
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Forboding Angel
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Post by Forboding Angel »

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Argh
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Post by Argh »

Better yet, skip all that junk and go straight to mapping in SM3. Far superior.
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Fanger
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Post by Fanger »

cept that stuff doesnt work quite yet..
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Argh
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Post by Argh »

It will next version. Heck, it works right now, so long as you don't care about shadows.
manored
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Post by manored »

I dont care to shadows but I didnt understood how that other format works so
I will continue using the old one for now. Thanks everone.
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LOrDo
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Post by LOrDo »

SM3 being strictly blendmaps is rather annoying, L3DT is good for making those though
manored
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Post by manored »

Increasing from 2 questions to five:

*Is the typemap necessary if I dont pretend to do more than one terrain type?
*I made my texture map 100% gray, but in the game my map is all white. anyone knows one possible explanation for this?
*Then I put the 4 files on an sd7 file, spring doesnt run my map because it says it didnt found one file im sure its inside it. Anyone can help me?

Thanks.
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Argh
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Post by Argh »

Actually, SM3 will use non-blendmaps. Or, rather, you can use a hand-painted texture that is exactly 2X heightmap size -1 ;)
zorbawic
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Post by zorbawic »

Argh wrote:will
when?
mufdvr222
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Post by mufdvr222 »

manored wrote:Increasing from 2 questions to five:

*Is the typemap necessary if I dont pretend to do more than one terrain type?
*I made my texture map 100% gray, but in the game my map is all white. anyone knows one possible explanation for this?
*Then I put the 4 files on an sd7 file, spring doesnt run my map because it says it didnt found one file im sure its inside it. Anyone can help me?

Thanks.
Are you compiling/assembling the map with Mapconv first or are you 7zipping the source images and trying to load that?
manored
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Post by manored »

I am compiling the bitmaps first and then putting the files that it releases in an sd7 file togheder with the smd file but that happens for some reason. Strangely then I put the files separately on the maps folder the map runs but it becomes all white (I made the text texture all gray).
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LOrDo
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Post by LOrDo »

Argh wrote:Actually, SM3 will use non-blendmaps. Or, rather, you can use a hand-painted texture that is exactly 2X heightmap size -1 ;)
And that will only cover like a quarter of the map. :|
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Argh
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Post by Argh »

Hmm? I thought the ratio was still 2:1. Meh... the point is still the same... you can have a hand-painted map that is still SM3. Not that that's particularily efficient...
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Erom
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Post by Erom »

The all-whiting is probably either the lighting or the detailtex. I've had that happen before for both reasons.
manored
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Post by manored »

Thanks but how I fix it? I dont even know what is detailtex :wink: .
manored
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Post by manored »

Already fixed :wink: , But now I got another problem: Then one commander dies on my map, the explosion often causes the game to crash, and then I use spring sp the map crashes as soon as the commanders are spamed. How can I fix this? May it be somehow related to the fact that the map is very small? (4x4).
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Comp1337
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Post by Comp1337 »

How hard is the map?
manored
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Post by manored »

Its 0. Impact proof :wink: . That can be the cause?
imbaczek
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Post by imbaczek »

Try 1000000000000 and see if it works.
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