Attack button dissapeared...

Attack button dissapeared...

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Gundam
Posts: 18
Joined: 30 Nov 2006, 19:09

Attack button dissapeared...

Post by Gundam »

i just compiling some of my unit into a mod.. but after did some major changes.. forget what i've done.. when starting the game with 1 commander. my commander attack button dissapeared and cannot using keyboard "A" either. How come ? :shock:

after trying some other mod, the AI didnt work.. but using XTA it seems fine.. how to set the AI in the mod ?

Thanks again,
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

The AI isn't the issue. Did you rescript the commander's weapons?
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Gundam
Posts: 18
Joined: 30 Nov 2006, 19:09

Post by Gundam »

nope, i dont edit any bos-cob files, 3do, or unit fbi.. that's why .. i'm confused.. :?
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

ummmmm

Post by rcdraco »

Commander have a weapon in .FBI file?

That's all I know....

Maybe look into the fbi and fix it if you have no weapons tdf then that could be the problem too......
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Gundam
Posts: 18
Joined: 30 Nov 2006, 19:09

Post by Gundam »

yes commander have a weapon, in fact it have 3.

so strange...
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Here, copy/paste your script as a code box in the forum, and I'll see if I can find anything wrong.
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Gundam
Posts: 18
Joined: 30 Nov 2006, 19:09

Post by Gundam »

thanks neddiedrow,

i recompile a new file with my old backup files.. and its works now...
like i said before, there's no change in cob files, unit fbi or weapon.tdf..
that's why for me is so strange.. :?:
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