

1st option, very similar to oTA or AA (with slight diferences).
2nd option is more diferent than oTA or XTA. VLaunch units and moho mines only at lvl3, BBs and nukes only at lvl4.
What does people think?
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I will strongly disagree. I ask, he says i may not work on it or that i may but under which restrictions, i consider the restrictions and either accept or abondon the idea. If there was any restriction about how i handle the mod, it should have been explicitely stated when he told me it was ok to work it for Spring. I am very strict about it.zwzsg wrote:No, if you're porting a TA mod, you must pay respect to the vision of the original mod creator. If M3G sees TLL as arm remodelled, so be it. If you want to be original make your mod.
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If you mean that they will have a larger market beeing basically a gameplay similar to oTA but with the fresh units that are the race TLL, i will ask you where are the hundreds of people playing NOIZE's port of TLL.zwzsg wrote:...
And there's a large market for races that follow old TA gameplay but with fresh looking units.
That problem is independent of the number of lvls. We have that exact same problem in oTA, AA, and even XTA, although in a diferent way.KDR_11k wrote:... If the new factory is too cheap there's not much reason to use the weaker units and if it's too expensive people might not build it until pushed hard.
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Because TLL has lots of technology. Just for lvl-1 ground, it has 6 diferent turrets, and another 6 (+nukes and missiles) in lvl-2. Also, a lvl-2 builder could have also all the lvl-1 technology. A lvl-3 con have lvl-3+lvl-2, etc.KDR_11k wrote:...
Also how are you going to give five different builders sufficiently different build menus?
Can you explain better your point of view?PauloMorfeo wrote: As it is, the present build tree is seriously flawed since hovers are an absolute dead-end. I can't accept that build tree.
I agree with thisPauloMorfeo wrote: Because TLL has lots of technology. Just for lvl-1 ground, it has 6 diferent turrets, and another 6 (+nukes and missiles) in lvl-2. Also, a lvl-2 builder could have also all the lvl-1 technology. A lvl-3 con have lvl-3+lvl-2, etc.
Yes but you'd have four points where the upgrade expenses have to be right instead of one. So either the time one remains at a tech level is pretty short (thus the units become obsolete easier) or it's long (which means the game may be over before the majority of the units can even be fielded).PauloMorfeo wrote:That problem is independent of the number of lvls. We have that exact same problem in oTA, AA, and even XTA, although in a diferent way.KDR_11k wrote:... If the new factory is too cheap there's not much reason to use the weaker units and if it's too expensive people might not build it until pushed hard.
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I mean that the hovers don't have lvl-2 technology (BBs, Mohos) in they're builders nor do they build any lvl-2 lab for we to advance.VonGratz wrote:...
Can you explain better your point of view?
IMHO, hovers are very specialized leaves of the "tree", and they still can be developed. For example:Level 2.5() ...
That was the idea, yes, for the 5 steps build tree.KDR_11k wrote:...
Also what do you do about the strength of the tech levels? Five different strength levels?
But consider, if i have 4 lvl changes instead of 1, each mistake in the upgrade costs will only affect the game play in 1/4. With just 1 lvl change, i only have one possibility of making a mistake but, if a mistake is there, it will affect 100% of the build tree, instead of just 25%.KDR_11k wrote:...
Yes but you'd have four points where the upgrade expenses have to be right instead of one. ...
Yes, that is a interesting question. About some levels hardly ever beeing reached, look at AA or XTA. In AA, hardly ever the games reach lvl-3 yet no one complains. Same hapens in XTA with it's small lvl-3. Actually, same also hapens in EE with it's 4(?) lvls.KDR_11k wrote:...
So either the time one remains at a tech level is pretty short (thus the units become obsolete easier) or it's long (which means the game may be over before the majority of the units can even be fielded).
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Now its perfectly understood and you are right :idea:I mean that the hovers don't have lvl-2 technology (BBs, Mohos) in they're builders nor do they build any lvl-2 lab for we to advance.
But that would mean that i needed to add a new factory and a bunch of new units into it. That is too much of a change... I can't model units nor could i find a hover factory and hovers that fit the style of TLL.VonGratz wrote:...
Anex to my suggestion list above an adv hoverplant and adv hovercons "to avoid the dead line", or...build an adv hover cons in adv shipyard.
VonGratz