LOD
Moderator: Moderators
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
LOD
I don't see any recent feature requests about LODs so here it is.
For those that don't know, basically, the feature would be that depending on viewdistance, different models are shown. So for instance, up really close, you'd have very high-detail models; from a moderate view you'd see a less-detailed version; and from afar you'd see the bare minimum, perhaps just a box, I don't know. The point is, it would (should) increase performance as you won't be rendering dozens of 1000+ tri models from across the map. Would be especially useful with mods that want/need high unit counts and for features.
For those that don't know, basically, the feature would be that depending on viewdistance, different models are shown. So for instance, up really close, you'd have very high-detail models; from a moderate view you'd see a less-detailed version; and from afar you'd see the bare minimum, perhaps just a box, I don't know. The point is, it would (should) increase performance as you won't be rendering dozens of 1000+ tri models from across the map. Would be especially useful with mods that want/need high unit counts and for features.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Would we be expected to model the "simpler" versions, or would the engine do it for us?
Might be nice to double the code so that the same system can be used as units traverse from the edge of LOS to true LOS, as one of the ugliest things in Spring right now is the way units tend to 'pop into' your LOS. I think transferring from a blobby not quite intelligible shape into a full recogniseable unit would be an excellent way to deal with how units appear at the edge of your LOS.
Might be nice to double the code so that the same system can be used as units traverse from the edge of LOS to true LOS, as one of the ugliest things in Spring right now is the way units tend to 'pop into' your LOS. I think transferring from a blobby not quite intelligible shape into a full recogniseable unit would be an excellent way to deal with how units appear at the edge of your LOS.