Looks good: big improvement from the old ota texture. BTW saying 'an older map I made' kinda implies that you made the original ota map... The sky/water color looks good to me, any more purple and it might be a bit of an overload of color.
+1 to peet. In xta at least whoever took and held the middle for 5+ minutes was probably going to win because you of the metal advantage, not to mention the platform for LRPC/BLOD. Very fun map but maybe just a little high on metal imo.
I d like to see that - it needs a beautifull Skybox. And it would be cool if it had some "faked" mirroring in the Texture (Speedrnetall for example was rendered with a StarSkybox around it, so the Mirroreffekt can be baked on the Texture)
Here are also some Texture, that could - combined the way you want - be a little Addition to your DetailTexture.
Either make the ground fit the water+crystals, or get rid of the crystals add trees and call it an evergreen map....
the 2 clash totally, its like putting a mountain of sweets in the middle of a mound fo rotting corpses, or a fisher price advert in the middle of a fist fight
When I first saw your thread, I thought that the ground and the crystals had a subtle clash with eachother and the water, the crystals and water where too saturated with colour and the colorus ont eh groudn werent as strong.
However you swapped out the ground for a new texture which looks more like a barren wasteland. I cant explain how nature would devise a barren wasteland then give it bright purple water and big crystals. Imagine a meadow with trees and a large rectangle in the centre with a desert in it and a saharan sand storm blowing over the meadow. It doesnt even match with the lighting.
Nowadays I get the feelign that the first version og a map you make is much much much better than the final version, because you have a habit of moving towards the same broken clashing look and ending up with ground that looks like wasteland just like what you posted. All your maps ahve the same similair mid day white clouds voerhead lighting when finished even ig they didnt start out that way, despite it not being particularly pretty lighting either.
And your design doesnt seem to encompass anythign more than a basic terrain shape as seen from the minimap, which you make, add a few features and a general colour, then set about tweaking and messing around like a kid in a candy store who doesnt know what he wants.
You've developed a lot of skills the last few months but your not using them in any preconcieved coherent manner. I bid you go learn a hefty dose of colour theory, and start treating your maps liek works of art.
Nothing should stand out unless you intend it to, and it must do so for a reason. Foreboding uses terrain to do that, agorm and lathan use features, but their maps blend together with a colour scheme and so do the stuff that stand out. Picasso blends everything together by making everything stand out by itself but collectively exhibiting the same effects.
Your in desperate need of a style or approach to making maps centred around pre thought and design, you have the skills, your just not applying them well.