.:Re-Release:. Divided Shores + Dry version!

.:Re-Release:. Divided Shores + Dry version!

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

.:Re-Release:. Divided Shores + Dry version!

Post by Forboding Angel »

As many of you have probably figured out, I have slowly been working towards retexturing all of my old maps, which is taking a while :-)

At any rate, here is the next one. Quite beautiful imo :-)


Image

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Download Dry Here: http://www.unknown-files.net/index.php? ... &dlid=1972

Download Regular Here: http://www.unknown-files.net/index.php? ... &dlid=1973
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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

I think it'd be more entertaining with a feature or two, but thats just me... :P
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

The texture looks really fresh, thank you for that.

could indeed use some more stones and less wrecks (which are all orientated the same way)
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

LathanStanley wrote:I think it'd be more entertaining with a feature or two, but thats just me... :P
there are 2782 features on these maps. Pick one.
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

This would be a nice sm3 map, just four layers it appears...
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

Yup.
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LordMatt
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Joined: 15 May 2005, 04:26

Post by LordMatt »

Looks very nice.
manored
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Joined: 15 Nov 2006, 00:37

Post by manored »

Pretty good, but a little too "confusing"
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knorke
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Joined: 22 Feb 2006, 01:02

Post by knorke »

Looks like good gameplay.
But ohnoez! fear the pimple hills in the water! :shock:
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

arrruuugh damnit!

For the upteenth time, this is NOT an ota remake!!!!!!!

This is a map I did a long long time ago. There are NO fricking pimple hills damnit.

</rant>


On a side note. The reclaimable metal on the top is distributed differently than the bottom, HOWEVER, the values are the same. As in, there is as much metal to be reclaimed in the bottom as there is in the top.
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