discriminatingly banned by decimator
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discriminatingly banned by decimator
discriminatingly banned by decimator
Last edited by MrNubyagi on 30 Nov 2006, 05:16, edited 2 times in total.
Fang doesn't intentionally stalk and scare new members of the community, LOrDo. He does interject his opinion when he has one.
I've heard personal reviews on this game for both views, and professional reviews nearly all say it is worth it. Of course, I don't hold with the magazines - they have very seldom hit games on the mark, and a number of them seem to have no consistency in reviews from game to game or variance in opinion on particular games.
I've heard personal reviews on this game for both views, and professional reviews nearly all say it is worth it. Of course, I don't hold with the magazines - they have very seldom hit games on the mark, and a number of them seem to have no consistency in reviews from game to game or variance in opinion on particular games.
U guys should really try out the Space Empires series of 4X games if u really want a rewarding 4X experience. SE4 is the best in the series, and SE5 just came out. You all should really check them out.
http://www.malfador.com
http://www.malfador.com
I bought SE4. If you though MOOII was too simplistic and moved too fast, it's a great game. If you hate micro-minutia, and think that these games should mainly be about blowing stuff up on a galactic scale, it was pretty disappointing. The combat system is pretty dry. However, it lets you do an amazing number of cool things, like build Dyson Spheres, destroy SUNS, and other cool stuff. And I'm sure 5 is even more full of ridiculous detail, which will make the hard-core fans very happy 
I think I just lack the patience for these games at this point in my life- I loved MOOII and played it to death, but I just can't get into these newer ones, which seem to drown people in detail

I think I just lack the patience for these games at this point in my life- I loved MOOII and played it to death, but I just can't get into these newer ones, which seem to drown people in detail

Well okay I don't play telepathic races most of the time because the game becomes way too easy then. I once won a medium or large galaxy in an hour using mind control on impossible... but any other attempt just made me end up to face 8 races with better tech than me most of the time. I usually try to rush by colonozing every better planet I can get (or all of them, depends on tolerance) but on impossible this doesn't work as nice when you can't defend them in the early game... also this usually makes me ruin the stats and go crunch that bloody destroyer together because it needs one turn too long to build.MrNubyagi wrote:Well i always played huge, the secret is to get the smallest empty ship thats capable of mind control as fast as you can, the rest is easy. You can exploit the bug(last patch covers that i believe tough) in wich you can have on each planet a lot more than the base population by sending 10-20(i forgot the exact number) population units of a different race to a full planets with anothers race population. you can do this with every new kind of race population you capture(besides on imposible AI gets mroe race building points so you get a lot of subterranean races that have double the population capacity on any planet. In small galaxies just do the most scientific civilization you can without giving up on too much production. Having tolerant and subterranean race in your empire owns. 80+ population planets own
Yeah it's always a good choice to conquer the sakkra fast and distribute them over your planets to get their bonus. This wasn't a bug I think and it still works in the last patch microprose released... speaking of which, are there any fan projects going on to improve or advance the game? I know of some remakes but that is all...
In the ideal game I usually steal new techs from the psilons and invest zero points in research (except for spy+ techs, when they're needed). In the average game though I usually steal from every other race and piss them off... but it works out most of the time.
You mean Pax 2. I have one quarrel with this game... starting on highest difficulty automagically sets your starting planet to under average and that sucks. Low difficulty = retarded AI, never builds anything better than a destroyer hull. Well the the combat system is neato, it's basically what MoO3's could have been and Pax 2 is from around 1997. While the game being completely real time is all fine it somehow lacks the diplomacy of and overall got less charm than MoO2.