Alpha chanel in Shield*Color

Alpha chanel in Shield*Color

Requests for features in the spring code.

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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Alpha chanel in Shield*Color

Post by PauloMorfeo »

It would be usefull to have alpha channel in the weapon tags:

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ShieldGoodColor=R G B;
ShieldBadColor=R G B;
We already have "ShieldAlpha" but that one only defines for both. That way, all we can define is the shield changing colour when going from good to bad. And if we want a shield that starts really faded or invisible, growing in intensity while it charges, we can't...
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Better yet, make it possible a ColourMap like the flames have. That would be much more flexible.
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