
Port Spring to Consoles ;)
Moderator: Moderators
Port Spring to Consoles ;)
If there are no more PC-Gamers to harrvest, why not try to run it on a diffrent System. 

- hughperkins
- AI Developer
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- Joined: 17 Oct 2006, 04:14
- SwiftSpear
- Classic Community Lead
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- Joined: 12 Aug 2005, 09:29
iirc, there are special restrictions on the Xbox hobbyist GDK - I think you need to have the GDK to use it or something. Either way, it's not meant to be making games that are easy to redistribute.
The only console with actual open development I've heard is the old Dreamcast, adn that's only because it's old enough that coders have been abusing it for a while. And it's not like Dreamcast gamers are a huge audience.
That, and the DS - the DS would be an excellent platform for RTS games, but the screen is way too small for the scale of Spring.... plus, Spring is very abusive to processors, which consoles don't like. Consoles (especially handhelds) have beefy GPUs but bantamweight memory and processors, so the brute-force algorithms used in Spring would be horribly inappropriate.
The only console with actual open development I've heard is the old Dreamcast, adn that's only because it's old enough that coders have been abusing it for a while. And it's not like Dreamcast gamers are a huge audience.
That, and the DS - the DS would be an excellent platform for RTS games, but the screen is way too small for the scale of Spring.... plus, Spring is very abusive to processors, which consoles don't like. Consoles (especially handhelds) have beefy GPUs but bantamweight memory and processors, so the brute-force algorithms used in Spring would be horribly inappropriate.
- hughperkins
- AI Developer
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- Joined: 17 Oct 2006, 04:14
There's the GP2x. It's an opensource handheld with dual 0.2GHz CPU, and no GPU.
Edit: corrected spelling of GP2x
Edit: corrected spelling of GP2x
Last edited by hughperkins on 23 Nov 2006, 08:25, edited 1 time in total.
- hughperkins
- AI Developer
- Posts: 836
- Joined: 17 Oct 2006, 04:14
- hughperkins
- AI Developer
- Posts: 836
- Joined: 17 Oct 2006, 04:14
There's nothing stopping someone compiling spring on linux and playing a network game against someone with a PC under linux, even if thats under a PS3 platform.
PS3' can use any standard usb mouse/keyboard a compuer can, and have built in wifi too. Though youtube looks odd on a PS3, but the guys blamed youtube and the HDTV for that, and had examples of google video and gamecube doing the same.
For the PS3, I'm guessing the big requirement would be the Cell SDK and a built in lobby if you wanted to run it under the PS3 OS, tho you'd still need the PS3 OS SDK, or a severally cut down copy of yellowdog linux.
PS3' can use any standard usb mouse/keyboard a compuer can, and have built in wifi too. Though youtube looks odd on a PS3, but the guys blamed youtube and the HDTV for that, and had examples of google video and gamecube doing the same.
For the PS3, I'm guessing the big requirement would be the Cell SDK and a built in lobby if you wanted to run it under the PS3 OS, tho you'd still need the PS3 OS SDK, or a severally cut down copy of yellowdog linux.