capture ability for all builders?

capture ability for all builders?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

capture ability for all builders?

Yes
3
17%
No
15
83%
 
Total votes: 18

MrNubyagi
Posts: 166
Joined: 11 Nov 2006, 07:29

capture ability for all builders?

Post by MrNubyagi »

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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

How's about, "let the people who do game design decide that, k thx bye" ;)
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Felix the Cat
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Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

We already know that your opinion is that only game designers should have input into game design and that you're prepared to defend that opinion with a 6 page dissertation on the subject of game design.

...back to the topic at hand, I voted "no", because I think it is an ability best left to Commander-type units and to "special forces" and "infiltration" units. It doesn't make sense for all builders.

(Note that I'm assuming that you're not asking for the engine to automatically assume that all builders can capture.)
MrNubyagi
Posts: 166
Joined: 11 Nov 2006, 07:29

Post by MrNubyagi »

theres not a problem of implementing... since its C++ environment i suspect theres classes(duh) so theres nothing left but to add to the builder class the capture ability, let the GUI know the builders have it, or perhaps the GUI picks it up directly from the objects atributes. The rest is just a nano stream et voila.

I would like to add since people don't grasp the ideea, that not the builders that EMP the target but the existing EMP units. In a less agressive scenario i find it more convenient to capture an enemy mex instead of reclaiming it and building my own.


How's about, "let the people who do game design decide that, k thx bye"
don't worry they can decide whether they can decide w/o your help :P

...as for the rest of conservators, at least i'm not afraid of any self-proclaimed or even better player using it on me :P
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VonGratz
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Joined: 03 May 2005, 05:25

Post by VonGratz »

MrNubyagi wrote:so theres nothing left but to add to the builder class the capture ability
For an unit capture another, its only necessary to put in unit file the line:
cancapture=1;
errrrrrrrr... Argh,:lol: Its not a game designer task, but a modder one :!:
The engine already gives this possibility.
VonGratz
PS My vote is "no" and I agreed with Felix the Cat :wink:
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

All builders already can capture, assuming someone puts the "cancapture = 1" tag in. (PS that might not be what the tags called... but Im sure there is one.) So modders can easily make it so they all capture.

However thats up to them. You cant force them into it, its there mod. Even XTA and AA are techincly the people that update thems mod, cause they put in the time and effort.

Besides... I would not want all builders to be able to in XTA. Alot of people prob wont want it in other mods. If some people want it so badly, make a new mod!

aGorm
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

Yet another useless thread... NO because I don't like polls.
tombom
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Joined: 18 Dec 2005, 20:21

Post by tombom »

You continued a thread when a moderator closed it for a perfectly understandable reason. You have been spamming caydr's forums with stupid ideas as well.
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Fanger
Expand & Exterminate Developer
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Joined: 22 Nov 2005, 22:58

Post by Fanger »

NO I dont think EE should have capture at all, because it makes no sense in regard to my mod.. SO FUTTER OFF...

Its tiring that people only think AA is developed for spring..
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rattle
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Post by rattle »

You mean spring is developed around AA.
j5mello
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Post by j5mello »

either be more specific as in what mod u want this for or i say: Image
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

Hmm. We could always do as I did and give him the benefit of the doubt and assume that he was talking in terms of general design principles.

I mean, the answer is still "no", but there's less need for flames.
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BlackLiger
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Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

j5mello wrote:either be more specific as in what mod u want this for or i say: Image
Ooh, I've been looking for Locku the dancing lock... thank you :)
MrNubyagi
Posts: 166
Joined: 11 Nov 2006, 07:29

Post by MrNubyagi »

You continued a thread when a moderator closed it for a perfectly understandable reason. You have been spamming caydr's forums with stupid ideas as well.
i wonder what b*tkissee thinks of his kissers, anyway i don't care, i know what you are :lol:

this is a pro cons discussion not a bum alley

anyone who doesn't have a valid opinion but post his junk anyway is just dumb
Last edited by MrNubyagi on 15 Nov 2006, 20:32, edited 1 time in total.
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BigSteve
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Post by BigSteve »

Fanger wrote:NO I dont think EE should have capture at all, because it makes no sense in regard to my mod.. SO FUTTER OFF...

Its tiring that people only think AA is developed for spring..
Oh stop flaming and change the record ffs!

See my post on the other forum nubyagi, im lazy i cba to retype it here hehe
Last edited by BigSteve on 15 Nov 2006, 20:40, edited 2 times in total.
MrNubyagi
Posts: 166
Joined: 11 Nov 2006, 07:29

Post by MrNubyagi »

quote myself
I still don't see wheres the unbalance. All builders would get capture times relative to their build times for the object they try to capture. Core and Arm buidlers would have capture. You and I can capture, wheres the objective unbalance? Even with set capture times theres perfect balance; its called what you do to me i can do to you :P
anyway i'll start locking my own threads soon since people never learn what forums and discussions or civil conduct are about
NO I dont think EE should have capture at all, because it makes no sense in regard to my mod.. SO FUTTER OFF...

Its tiring that people only think AA is developed for spring..
you said it i didn't :lol:

+Epoints for the people who cared enough to post a discusssion and not spam
Hellspawn
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Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

No, would make them OP.
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rattle
Damned Developer
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Post by rattle »

MrNubyagi wrote:
You continued a thread when a moderator closed it for a perfectly understandable reason. You have been spamming caydr's forums with stupid ideas as well.
i wonder what b*tkissee thinks of his kissers, anyway i don't care, i know what you are :lol:
Aren't you one of Caydr's many brown nosers?
MrNubyagi
Posts: 166
Joined: 11 Nov 2006, 07:29

Post by MrNubyagi »

Aren't you one of Caydr's many brown nosers?
why? because i'm pointing at stuff that would make the game more fun(at least for me)?

you are going home you old tired net warrior :P
a good example of spam nevertheless

EDIT:
either be more specific as in what mod u want this for or i say: lock
don't worry it will be fairly soon, it sucks i don't have that option here
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Felix the Cat
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Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

Felix the Cat wrote:Hmm. We could always do as I did and give him the benefit of the doubt and assume that he was talking in terms of general design principles.

I mean, the answer is still "no", but there's less need for flames.
I take back that last part.
Locked

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