capture ability for all builders?
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- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
We already know that your opinion is that only game designers should have input into game design and that you're prepared to defend that opinion with a 6 page dissertation on the subject of game design.
...back to the topic at hand, I voted "no", because I think it is an ability best left to Commander-type units and to "special forces" and "infiltration" units. It doesn't make sense for all builders.
(Note that I'm assuming that you're not asking for the engine to automatically assume that all builders can capture.)
...back to the topic at hand, I voted "no", because I think it is an ability best left to Commander-type units and to "special forces" and "infiltration" units. It doesn't make sense for all builders.
(Note that I'm assuming that you're not asking for the engine to automatically assume that all builders can capture.)
theres not a problem of implementing... since its C++ environment i suspect theres classes(duh) so theres nothing left but to add to the builder class the capture ability, let the GUI know the builders have it, or perhaps the GUI picks it up directly from the objects atributes. The rest is just a nano stream et voila.
I would like to add since people don't grasp the ideea, that not the builders that EMP the target but the existing EMP units. In a less agressive scenario i find it more convenient to capture an enemy mex instead of reclaiming it and building my own.

...as for the rest of conservators, at least i'm not afraid of any self-proclaimed or even better player using it on me
I would like to add since people don't grasp the ideea, that not the builders that EMP the target but the existing EMP units. In a less agressive scenario i find it more convenient to capture an enemy mex instead of reclaiming it and building my own.
don't worry they can decide whether they can decide w/o your helpHow's about, "let the people who do game design decide that, k thx bye"

...as for the rest of conservators, at least i'm not afraid of any self-proclaimed or even better player using it on me

For an unit capture another, its only necessary to put in unit file the line:MrNubyagi wrote:so theres nothing left but to add to the builder class the capture ability
errrrrrrrr... Argh,:lol: Its not a game designer task, but a modder onecancapture=1;

The engine already gives this possibility.
VonGratz
PS My vote is "no" and I agreed with Felix the Cat

All builders already can capture, assuming someone puts the "cancapture = 1" tag in. (PS that might not be what the tags called... but Im sure there is one.) So modders can easily make it so they all capture.
However thats up to them. You cant force them into it, its there mod. Even XTA and AA are techincly the people that update thems mod, cause they put in the time and effort.
Besides... I would not want all builders to be able to in XTA. Alot of people prob wont want it in other mods. If some people want it so badly, make a new mod!
aGorm
However thats up to them. You cant force them into it, its there mod. Even XTA and AA are techincly the people that update thems mod, cause they put in the time and effort.
Besides... I would not want all builders to be able to in XTA. Alot of people prob wont want it in other mods. If some people want it so badly, make a new mod!
aGorm
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
i wonder what b*tkissee thinks of his kissers, anyway i don't care, i know what you areYou continued a thread when a moderator closed it for a perfectly understandable reason. You have been spamming caydr's forums with stupid ideas as well.

this is a pro cons discussion not a bum alley
anyone who doesn't have a valid opinion but post his junk anyway is just dumb
Last edited by MrNubyagi on 15 Nov 2006, 20:32, edited 1 time in total.
Oh stop flaming and change the record ffs!Fanger wrote:NO I dont think EE should have capture at all, because it makes no sense in regard to my mod.. SO FUTTER OFF...
Its tiring that people only think AA is developed for spring..
See my post on the other forum nubyagi, im lazy i cba to retype it here hehe
Last edited by BigSteve on 15 Nov 2006, 20:40, edited 2 times in total.
quote myself
+Epoints for the people who cared enough to post a discusssion and not spam
anyway i'll start locking my own threads soon since people never learn what forums and discussions or civil conduct are aboutI still don't see wheres the unbalance. All builders would get capture times relative to their build times for the object they try to capture. Core and Arm buidlers would have capture. You and I can capture, wheres the objective unbalance? Even with set capture times theres perfect balance; its called what you do to me i can do to you![]()
you said it i didn'tNO I dont think EE should have capture at all, because it makes no sense in regard to my mod.. SO FUTTER OFF...
Its tiring that people only think AA is developed for spring..

+Epoints for the people who cared enough to post a discusssion and not spam
Aren't you one of Caydr's many brown nosers?MrNubyagi wrote:i wonder what b*tkissee thinks of his kissers, anyway i don't care, i know what you areYou continued a thread when a moderator closed it for a perfectly understandable reason. You have been spamming caydr's forums with stupid ideas as well.
why? because i'm pointing at stuff that would make the game more fun(at least for me)?Aren't you one of Caydr's many brown nosers?
you are going home you old tired net warrior

a good example of spam nevertheless
EDIT:
don't worry it will be fairly soon, it sucks i don't have that option hereeither be more specific as in what mod u want this for or i say: lock
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30