.:: New Map ::. Shining Islands

.:: New Map ::. Shining Islands

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LBPB
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Joined: 25 Aug 2006, 10:27

.:: New Map ::. Shining Islands

Post by LBPB »

Continuing my map-a-week process 8)
Here's the new one :


Shining Islands


This 16x8 map is designed for 6 players, ideally in an 3v3 game
(but you can play it from 1v1 up to 5v5 since there are enought starting metal areas).
Comments and advices are welcomes !

Download: http://www.unknown-files.net/index.php? ... &dlid=1902


Pics: (image are darker here than ingame)
Image
http://www.unknown-files.net/picture.php?pid=777

Image
http://www.unknown-files.net/picture.php?pid=778

Image
http://www.unknown-files.net/picture.php?pid=779

special thanks to Smoth for the features I used in the map


edit : link fixed
Last edited by LBPB on 13 Nov 2006, 15:50, edited 2 times in total.
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Neddie
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Post by Neddie »

Good work, thank you, keep it up!
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

Image
this how it looks on my pc, for some reason the palm trees look too bright.

Also i think there are too many trees,

for the rest ... a cool map.
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LBPB
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Post by LBPB »

I ll try to check that.
Anyway, the trees aren't so bright on my pc... :?
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NOiZE
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Post by NOiZE »

LBPB wrote:I ll try to check that.
Anyway, the trees aren't so bright on my pc... :?
maybe it's because of ATI
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LBPB
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Post by LBPB »

NOiZE wrote: maybe it's because of ATI
Mmm possible,
I got a GeForce 6800GS
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LordMatt
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Post by LordMatt »

Another map that needs the new version to play. :( Damn that sonar desync.
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LBPB
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Post by LBPB »

LordMatt wrote:Another map that needs the new version to play. :( Damn that sonar desync.
I know about the sonar desync problem.

Nevertheless, I hosted it 3 times saturday without any desync
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Neddie
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Post by Neddie »

It doesn't always happen, strange as it may seem, even when people are abusing the honour code of not building ships undertaken in some games.
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Argh
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Post by Argh »

I really like the idea behind this map, but it really needs a more professional texture, and er... Smoth's trees are kind've over-used. I'd "steal" some of Lathan's from his wonderful Black Swamp map... they're in a seperate SDZ within the map file, if I recall correctly.
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aGorm
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Post by aGorm »

Guilty of starting that craze... From now on I'm using my own trees... :-)

aGorm
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PauloMorfeo
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Post by PauloMorfeo »

Does the hovercrafts are able to climb the beaches? From the screen shot they look like they have a high edge. Be sure to try the hovers in XTA, since the have lower climbability than the ones in AA.

I think that, because of those 2 smal islands, the map couls use some more water space top and botom, to allow maneuverability around them.

Looks quite interesting, look forward to trying it.
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LBPB
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Post by LBPB »

PauloMorfeo wrote:Does the hovercrafts are able to climb the beaches? From the screen shot they look like they have a high edge. Be sure to try the hovers in XTA, since the have lower climbability than the ones in AA.
Yes they can.

Even the Hovers from XTA are able to climb the beaches 8)
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