EVER
IN ANY GAME EVER
- In the host screen, the password box is out of "tab order". You tab from Battle Name to Max Players to Port to Create to Cancel to Password. Password should obviously be after Port in tab order, but it is skipped.
- Orders should have a separate window from construction, or should at *least* still be hotkey-accessible while the window is on a different page.
- Please make a second "selection window" for what you have moused over, just like the original TA
- Text error: on stockpilable things (nukes, etc.) the word should be "queue" not "que"
- Currently there seem to be two steps every tick: add resource, subtract resource. Combine them into a single tick with the net change. That way we don't see the ends of the bars always going up and down.
- Anti-nukes don't protect against your own nukes. In OTA, they intercepted any missile whatsoever that was aimed in your territory.
- Gauss guns appear to be considered ballistic for the purposes of high/low trajectory working. On high trajectory, they have perfect accuracy too.
- Flea pathing seems a little wierd.
- Give movement an "area effect" choice of some sort so I can tell a factory to output 50 guys to an area and they won't run around in circles trying to get to the exact point I told them to go.
- If you have a really dense bunch of trees, and you tell a builder to build something inside, he will be unable to (despite the fact that he could, in theory, cut his way inside.) This is a problem when you are queueing a lot of crap up, since he'll get permanently stuck on that item, and never move on (i.e. he won't say "can't do it! next?") A manual ability to tell a unit to attempt to retry its last order would be super useful to kickstart such problems, and in general.
- Could you please make it so that things retain their grid nature when you queue things up? It would make it easier to tell if things are overlapping, etc., if the two grids overlapped to make orange "tiny squares" or something.
- Relatedly, make it so that you cancel something's queue item if you try to build something over 50% of the queued item. Currently it only cancels if you hit the center, or something.
- If you tell construction planes to go to a location, and there's a lot of them, they form an ultra cool ball of collision detection! :D
- Please make it so I can disable seeing health bars on friendly units, health bars on enemy units, and group numbers, all separately.
- Please make it so I can shift-select groups. E.g. 1 shift 2 shift 3 should select groups 1, 2 and 3.
- I selected 15 air construction units and told them to patrol through a massive forest. They reclaimed a crapload, but a bunch stopped in the middle and stayed flying there doing nothing, and all of them eventually entered that state when they ran out of trees on an individual basis.
- Can we have a script to play single player as core?

All right, gotta sleep.