AF wrote:There are solar panels currently that can operate in total darkness. For example, there're solar panels that run off of infrared background radiation that generate more energy than conventional solar cells and run at night time too.
So I think the arm and core can develop night time solar panels in 4-5 thousand years if we did it in 20-40 years.
I don't think your statements are accurate. Solar cells made today absorb as much light as they can, typically across the infrared and visible wavelengths. This means that they do generate
some current at night due to the infrared radiation present. (There's also some visible light, containing reflected moonlight, starlight, bioluminescent and chemically-produced light, which is why we can see at night.) However, the sun outputs a tremendous amount more energy than this, and even a crappy solar cell that barely reaches into the infrared running during the day will beat the pants off of an IR-optimized cell running at night. Just think about it--at night, things cool off. If there was somehow MORE IR radiation bouncing around at night than total radiation during the day, the night would be hotter.
Regardless of a panel's night time capabilities, you simply won't generate nearly the amount of electricity at night as you can during the day.
And this is only considering the situation here on Earth--in TA, we can have maps based on lone interstellar planetary bodies. They would be extremely cold (and certainly desolate) and the only incoming radiation available would be starlight. The only other source of radiation would be the planetary core, and if we consider it to be a large asteroid or small planetoid, it wouldn't even have a hot core. In this situation, solar collectors simply would not work. (At best, they would collect an extremely small amount of energy from starlight--a fraction so small that you'd never see it expressed as "+1" in the game given TA-level values.)
Such a map would (if kept scientifically reasonable) have no wind either, and only independent generators would make any energy. That would make for some interesting gameplay under the TA paradigm--building construction units and such until a fusion could be slowly built, providing a sudden mad rush of energy.