Is it possible in Spring to have conical radar rather than circular? It would be nice to be able to have a thin scoped long distance radar that could be turned off, steered where one wants to point it, then turned back on.
It might sound stupid to turn it off to turn it. BUT this would avoid alot of CPU load, since it wouldn't need to be dynamic rendered. If its not a resurce hog then perhaps a more sophisticated system could be used for airplanes to simulate nose-mounted search/target radars.
Steered conical radar
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- Foxomaniac
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- Felix the Cat
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A "simple" way to do this (and I say "simple" in that it doesn't appear to require a new radar system to be implemented) would be to calculate as if for circular radar and then limit the results to a sector of the circle corresponding to the "conic" radar. It doesn't give exactly the same results in all situations, but it's pretty damn close.
Even better if cone radar's direction was tied to some model piece. Then those spinning things on radar units will actually have a purpose! More than one radar per unit would be good, too - for example one long-range cone radar with a slow-spinning dish (like 10-20 seconds for a full turn) and one short-ranged circular radar.