AF wrote:It also removes the ambiguity of the selectAI button.
Why not just rename it from SelectAI to "Advanced Function" or something? (That's a bit too long a name though.) Maybe a "Do" button? If the groupAIs had better names, this would work a bit better; why have something called "Radar AI" when it can be called "Report Radar Contacts"? That describes what it
does, which I think is more important.
Regardless, if each AI is given an icon, those icons
must be differentiated from the others. Right now commands are text, and build icons are pretty pictures. I don't like the idea of the groupAIs having text icons, because there isn't enough room for a descriptive name, and the AI titles as they are are not descriptive enough. (Some are too long anyhow.) So a graphical icon might be nice, but graphical icons
must stand out from build icons. Perhaps they could have a different (very noticible) border, maybe they'll all have some big symbolic "AI" icon on the left of the image or something, but they must be displayed as the same sort of "thing"--after all, they function radio-button style and as such are inherently grouped together and apart from everything else.
I'm really not a fan of giving each AI its own icon, though. I already feel like it's bad enough having the orders buttons flow directly into the build buttons; they represent fundamentally different ideas (all the orders buttons mean something different, but
all the build buttons mean "build ___ where I click"; while a "build" command is certainly on the same level as the other orders, the individual buildings/units are one level lower in the descriptive hierarchy). I'd much rather have a sort of drop-down menu for the groupAI, since you can only have one selected at a time.