Increase unit limit when ally gives everything to you
Moderator: Moderators
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Increase unit limit when ally gives everything to you
I think the title says it all. If an ally gives everything to you, then you should get his unit limit added to yours, since you are effectively playing with two players' units.
This especially needs to work with .take.
It's a serious issue, if both you and an ally have ~300 units, and your ally drops, and you .take, you suddenly can't build any more units and have to self-d some or go attack without preparation.
I realize that this can be solved by setting unit limit arbitrarily high, but the vast majority of hosts don't do that, because in the vast majority of games you're nowhere near hitting unit limit the entire game.
This especially needs to work with .take.
It's a serious issue, if both you and an ally have ~300 units, and your ally drops, and you .take, you suddenly can't build any more units and have to self-d some or go attack without preparation.
I realize that this can be solved by setting unit limit arbitrarily high, but the vast majority of hosts don't do that, because in the vast majority of games you're nowhere near hitting unit limit the entire game.
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Well, there's two different cases I guess.Lindir The Green wrote:I actually like it the way it is. It provides an incentive to "finish off" a player, because it would decrease the enemy unit limit.
#1. Your ally is near-dead and leaves the game or gives everything to you. I agree that you shouldn't get an extra +500 unit limit if your receive two mexes.
#2. Your ally leaves/drops midway through game in a good position, for whatever reason. I think you should get the extra unit limit, so your team isn't handicapped simply because your ally's connection flickered or his computer crashed or whatever.
So, I agree with you, in case 1. In case 2, it isn't really applicable.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
I support this idea, Felix. I have run into the issue a lot... I mean, I'm almost known for being the last man standing!
Some games I could have won, playing alone, despite a full team against me, if I had only had a higher unit limit and wasn't spending my time Sacrificing units in an attempt to keep my production going.
Some games I could have won, playing alone, despite a full team against me, if I had only had a higher unit limit and wasn't spending my time Sacrificing units in an attempt to keep my production going.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Because being down a player due to connection troubles/pure quitting is already a handicap enough, and having potentially 500 or more less units than your enemy is another huge handicap to add on to that.Dragon45 wrote:How about the limit is simply increased by however many units your ally gives you, plus 5% or something?
The tough part is differentiating between when you get your ally's unit max added to yours, and when you don't - because you clearly shouldn't get it when your ally is killed, quits, and you .take two mexes and a wind gen.
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
what happens when someone gives you like 400 of some REALLY cheap unit, thats, somewhat inconspicious.. say, fleas ON TRANSPORTS! so its like 10 dots on the map somewhere and yeah, boosts your unit amount PAST where you can't build?? and you don't notice for awhile...
talk about a lame way to get the advantage..
talk about a lame way to get the advantage..

- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Considering that, in the vast majority of games, we practically have no unit cap because we never get to 500 units per player, this won't be a problem.KDR_11k wrote:That makes Spring crash.LathanStanley wrote:or better yet... no unit cap.
Those that do porc up and create massive thousand-unit armies of shit and whatnot deserve what's coming for them, IMO. "Thirty minute no rush no nukes" players do not command my respect.