mods/guis

mods/guis

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

mods/guis

Post by PauloMorfeo »

The mod TLL is full of stuff in Mods/Guis, files *.GUI .

But i can't find any information on the wiki concerning that nor does any recent mod has such thing. Does that still does anything? Can i just get rid of it?
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Uhmm, could you make a topic with all of your questions like I did?

Mod Question Repository
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

its all leftover stuff from OTA.
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Nemo wrote:its all leftover stuff from OTA.
Meaning .. i can just get rid of it?
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

yep
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

didn't that setup a custom GUI for TLL when u played

jeez wish that worked in Spring (though E&E has a sorta custom gui)
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VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Re: mods/guis

Post by VonGratz »

PauloMorfeo wrote:The mod TLL is full of stuff in Mods/Guis, files *.GUI .

But i can't find any information on the wiki concerning that nor does any recent mod has such thing. Does that still does anything? Can i just get rid of it?
Yes, but only if you will write a new gamedata/sidedata including all the TLL units.Ive mentioned it in a past thread "to do list" for TLL.Note that after this, you can remove also the download folder, that provides "a la TA" together with the GUI the buildpanel.


The only TLL unit included until now in the sidedata is the Commander.
[TLLCOM] Builder or plant
{ Units to be built and their positions
canbuild1=TLLMEX;
canbuild2=TLLLAB;
canbuild3=TLLMM;
canbuild4=TLLESTOR;
canbuild5=TLLMSTOR;
canbuild6=TLLJAM;

canbuild7=TLLRADAR;
canbuild8=TLLAP;
canbuild9=TLLVP;
canbuild10=TLLSY;
canbuild11=TLLSONAR;
canbuild12=TLLSOLAR;

canbuild13=TLLTORP;
canbuild14=TLLUWESTORAGE;
canbuild15=TLLUWMEX;
canbuild16=TLLUWMSTORAGE;
canbuild17=TLLWMCONV;
canbuild18=TLLWINDTRAP;

canbuild19=TLLLFT;
canbuild20=TLLTIDE;
}
VonGratz :wink:
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Re: mods/guis

Post by PauloMorfeo »

VonGratz wrote:
PauloMorfeo wrote:The mod TLL is full of stuff in Mods/Guis, files *.GUI .
...
Yes, but only if you will write a new gamedata/sidedata ...
You are confusing Mod/Guis with Mod/Download, no?
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VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Post by VonGratz »

No :-) Did you tried to use the download file without the GUI?
OOOOOPS..answering my own question.....
OMG..You are right :lol: Ive tested now and Spring is capable to "translate" the old download files into BuildPanel without any GUI file! :lol:
Since the SPRING is also capable to queue weapons via FBI file, you can remove the GUI folder without any modifs. :!:
VonGratz :wink:
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

VonGratz: Please download and study NanoBlobs 0.63 before asking more questions like this. It is about as small and clean as a mod for Spring can be- if it's not in there, you don't need it ;)
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VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Post by VonGratz »

Its not my question :shock: but I think that all questions need some colaboration for answer, to grow the general knowledge of all people :wink:
VonGratz :lol:
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