Mobile turrets that have to "plant" themselves?
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Mobile turrets that have to "plant" themselves?
I was working on a model earlier and kinda came up with an idea for a unit, not too sure it been done before and I'm not sure that it could work.
A vehicle (hover in my case) that is fully mobile but has to plant/attach itself onto the ground before it can fire. Basically this means it would be a portable turret (Basically a movable punisher/guardian).
Wondering if this is possible, it doesnt seem too complicated but it seems spring has a few random, small but annoying limitations.
A vehicle (hover in my case) that is fully mobile but has to plant/attach itself onto the ground before it can fire. Basically this means it would be a portable turret (Basically a movable punisher/guardian).
Wondering if this is possible, it doesnt seem too complicated but it seems spring has a few random, small but annoying limitations.
Also make sure to use the new SET MAX_SPEED script command to limit the speed while the unit is deployed and restore the speed when it's undeployed. I haven't tried that yet, but the changelog says it was added in the last version.
It's better to tie this to On/Off state and not to the StopMoving, btw.
It's better to tie this to On/Off state and not to the StopMoving, btw.
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
If we ever got mobile factories working, that could be rather coolAF wrote:Have a script that checks stop moving and icnrements a counter. If the counter ==2 then set maxspeed to 0. Its 2 because if it wasnt then it'd move out of the factory once built then get stuck and your factory would be surrounded by an impenetrable wall of turets.

Does that mean maxspeed is fixed now?AF wrote:Have a script that checks stop moving and icnrements a counter. If the counter ==2 then set maxspeed to 0. Its 2 because if it wasnt then it'd move out of the factory once built then get stuck and your factory would be surrounded by an impenetrable wall of turets.