Generalized in mods?
Moderator: Moderators
Generalized in mods?
What would you like to see generalized in mods? (Modders don't even need to reply, or even check this..) (I also am not telling modders what to do...)
I for one, would like to see all anti-aircraft weapons shoot at ground units, too..
Seriously, some flak could obliterate a squad, muahahah!
I for one, would like to see all anti-aircraft weapons shoot at ground units, too..
Seriously, some flak could obliterate a squad, muahahah!
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
snipa.. do you even seriously look at modern weaponry, there is a reason why anti aircraft weaponry for the most part is not used as ground attack as well..
Given the much lighter armor aircraft have most AAA weapons have much less penetration, and smaller warheads than anti ground weaponry, While yes some anti aircraft weapons are effective against infantry, such as rapid fire flak, or the German 88 being awesomely effective agaisnt allied armor, most AAA weapons are usually not designed to traverse below a certain degree and a bunch of other complicated reasons..
While most mods are not aiming at realism.. this isnt something that is for the most part something you have to be utter realistic too.. however it makes sense and most of the time people borrow heavily from reality for as to how stuff makes sense in their mod universe.. At least this is my reason why EE has no ground attack AAA..
Given the much lighter armor aircraft have most AAA weapons have much less penetration, and smaller warheads than anti ground weaponry, While yes some anti aircraft weapons are effective against infantry, such as rapid fire flak, or the German 88 being awesomely effective agaisnt allied armor, most AAA weapons are usually not designed to traverse below a certain degree and a bunch of other complicated reasons..
While most mods are not aiming at realism.. this isnt something that is for the most part something you have to be utter realistic too.. however it makes sense and most of the time people borrow heavily from reality for as to how stuff makes sense in their mod universe.. At least this is my reason why EE has no ground attack AAA..
the viability of rushing. Obviously there will be some cases where this is entirely contrary to the basic premise of the mod, but one thing i love about TA derived gameplay is the speed at which you can have a combat unit heading towards the enemy, and the way d-gun/reclaim balances this.
Fast gameplay ftw
Fast gameplay ftw
Fanger wrote:Quite a bunch of junk about reality, video games, and AAA (Whatever that stands for.. I dunno)
Like I said, didn't need a lecture and wasn't speaking to modders, or asking them to change anything..
Of course flak doesn't do crap against tanks, but it should rip infantry to pieces..
Get what I mean.. By the way, I didn't mean all AA things..
funny thing is most mods dont have infantry, because they fail utterly in spring..
oh and what the hell is the point of discussing this if modders are not involved...
snipa.. seriously your like hey random people who have no modding skills (clearly if they did they would be modders and subject to exclusion) should mods be more generalized (whatever the hell that means).. then you say btw modders dont need or shouldnt respond... well thats great if the rest of the non modding community agrees, that doesnt mean dick all is going to come of it.. its like have a rhetoric dicussion on modding.. kinda pointless dont ya think..
@zoombie its Anti Aircraft Artillery.. or Triple A, or AAA (which most people would resonably say in conversation as Triple A, not to be confused with the care service...
oh and what the hell is the point of discussing this if modders are not involved...
snipa.. seriously your like hey random people who have no modding skills (clearly if they did they would be modders and subject to exclusion) should mods be more generalized (whatever the hell that means).. then you say btw modders dont need or shouldnt respond... well thats great if the rest of the non modding community agrees, that doesnt mean dick all is going to come of it.. its like have a rhetoric dicussion on modding.. kinda pointless dont ya think..
@zoombie its Anti Aircraft Artillery.. or Triple A, or AAA (which most people would resonably say in conversation as Triple A, not to be confused with the care service...
Meh, zoombie was close.
Yes, it is pointless. I just want to know what everyone thinks. By Modders don't even need to reply, I was referring to the fact that if they want something in their mod, just mod it in. Or the fact that a few would come in and start complaining about how something can't be done, or logically can't happen.
By generalized, I mean something you would like to see in all/most mods.
Yes, it is pointless. I just want to know what everyone thinks. By Modders don't even need to reply, I was referring to the fact that if they want something in their mod, just mod it in. Or the fact that a few would come in and start complaining about how something can't be done, or logically can't happen.
By generalized, I mean something you would like to see in all/most mods.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
What has stopped anti-aircraft being used heavily against ground targets isn't some universal incapability of the weapons to do so. It is because of the St. Petersburg Declaration of 1868, which declared it illegal to field any explosive projectiles under 400 grams (around 37mm) against ground targets (actually, it doesn't specify ground targets, but the Declaration was prepared quite some time before the advent of aircraft and its use in war and so it was generally accepted that aircraft did not apply when they came along). Ontop of this, unmounted anti-aircraft weapons such as those in WW2 and AA guns afterwards are not exactly built with heavy combat in mind, being flimsy towed carriages with a big machinegun on top and a very exposed crew. So it isn't a matter of them being ineffective against ground targets -- infact they're fairly effective against ALL ground targets except the most heavily armoured and there's even been instances in Iraq of Abrams being knocked out by 23mm ZU-23 AA. It is because it is a flagrant violation of international law, but, rest assured, pretty much any country or army involved in a conflict that has these weapons in their arsenal has used them against ground targets.
Yea, I failed to find a mod where you can harvest ressources, where units have certain requirements, where you have to build a radar to get a minimap (C&C style) or that has growing fog of war, where there are melee units, etc.Das Bruce wrote:You fail.knorke wrote:mods are already too similiar in most aspects. (ressources, factories etc)
Also, if you move a EE tank it moves the same an AA tank moves. Compare that to the instant-turnaround tanks of Starcraft or the "real physics" driving buggys of C&C Generals.
The engine just doesn't support this yet.
Also, in all mods I tried so far you just expand until you meet the enemy.
If you look at Starcraft, its different (not better). There you expand in "stages"
Then you try to push his line back. Could you tell from a replay which mod is played by just looking at the minimap? I guess not.
Spring: mex->30sec->mex->30sec->mex
Starcraft: command center -> 3minutes->command center->5minutes->command center
This leads to very different gameplay.